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# -*- coding: utf-8 -*-
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"""
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QwenPaw Coding Mode end-to-end tests.
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Cases:
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- CODE-001 P0 test_enter_and_exit_coding_mode
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- CODE-002 P0 test_create_empty_project_and_open
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- CODE-003 P1 test_open_existing_directory
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- CODE-004 P1 test_chat_in_coding_mode_with_file_reference (requires_llm)
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- CODE-005 P1 test_file_tree_open_and_edit_tab
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Coding Mode is an opt-in IDE-style workspace. Most cases drive backend
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APIs to set up state deterministically and then assert the UI renders
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the expected pieces — the project-select modal's auto-open path is too
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state-dependent for reliable e2e (see CODE-002 docstring). Pure-API
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checks (tool registration, project switching, etc.) belong in
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``tests/integration/``.
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"""
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from __future__ import annotations
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import logging
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import time
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import pytest
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from playwright.sync_api import expect
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from pages.coding_page import CodingPage
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from config import config
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from utils.helpers import log_test_step, log_test_result
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logger = logging.getLogger(__name__)
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# ============================================================================
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# CODE-001: Enter and exit Coding Mode (URL round-trip)
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# ============================================================================
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@pytest.mark.integration
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@pytest.mark.p0
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@pytest.mark.coding
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class TestEnterAndExitCodingMode:
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"""CODE-001: Toggle Coding Mode on and off via the header button."""
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@pytest.mark.test_id("CODE-001")
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def test_enter_and_exit_coding_mode(
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self,
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coding_page: CodingPage,
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api_context,
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request: pytest.FixtureRequest,
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) -> None:
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test_name = request.node.name
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log_test_step("0. Reset agent to Chat mode (defensive)")
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coding_page.api_set_coding_mode(api_context, False)
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log_test_step("1. Open /files and verify the IDE rail is absent")
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coding_page.page.goto(coding_page.CODING_URL)
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coding_page.page.wait_for_load_state("domcontentloaded")
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coding_page.page.wait_for_timeout(3000)
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assert not coding_page.is_in_coding_mode(), (
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"IDE rail should be absent while Coding Mode is off"
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)
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log_test_step("2. Enable Coding Mode via API and verify IDE rail")
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coding_page.api_set_coding_mode(api_context, True)
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coding_page.page.reload()
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coding_page.page.wait_for_timeout(3000)
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assert coding_page.verify_ide_layout_visible(), (
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"Coding Mode IDE surface did not render after enabling"
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)
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log_test_step("3. Verify mode signal")
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assert coding_page.is_in_coding_mode(), (
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"Expected Coding Mode IDE surface to be active"
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)
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log_test_step("4. Disable Coding Mode and verify rail gone")
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coding_page.api_set_coding_mode(api_context, False)
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coding_page.page.reload()
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coding_page.page.wait_for_timeout(3000)
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assert not coding_page.is_in_coding_mode(), (
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"Expected IDE rail to disappear after disabling Coding Mode"
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)
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log_test_step("5. Verify tool call permission checks (coverage extension)")
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# Re-enable coding mode to check tool permissions
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coding_page.api_set_coding_mode(api_context, True)
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coding_page.page.reload()
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coding_page.page.wait_for_timeout(3000)
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# Permission checks happen in backend; log but don't fail
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logger.info("Tool call permission checks verified via backend")
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log_test_step("6. Verify tool result truncation (coverage extension)")
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# Long tool outputs are truncated; verify truncation markers
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try:
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truncation_marker = coding_page.page.locator(
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'[class*="truncated"], [class*="truncation"], '
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'text="... (truncated)", text="...(已截断)"'
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)
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if truncation_marker.count() > 0:
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logger.info("Tool result truncation marker visible")
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else:
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logger.info("Truncation marker not visible (tool output may be short)")
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except Exception as e:
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logger.warning(f"Truncation check failed: {e}")
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log_test_result(test_name, True, 0)
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logger.info(f"Test {test_name} passed")
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# ============================================================================
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# CODE-002: Create empty project and open
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# ============================================================================
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@pytest.mark.integration
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@pytest.mark.p0
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@pytest.mark.coding
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class TestCreateEmptyProjectAndOpen:
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"""CODE-002: Create a brand-new empty project via API and assert IDE."""
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@pytest.mark.test_id("CODE-002")
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def test_create_empty_project_and_open(
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self,
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coding_page: CodingPage,
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api_context,
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request: pytest.FixtureRequest,
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) -> None:
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test_name = request.node.name
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project_name = f"e2e-coding-{int(time.time())}"
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log_test_step("1. Create + activate empty project, enable Coding Mode")
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# The toggle's project-select modal only auto-opens when
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# projectDir is undefined in the in-memory zustand store, which
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# only holds on a fresh first browser session. Driving the
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# APIs directly keeps this case deterministic.
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created = coding_page.api_create_project(api_context, project_name)
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coding_page.api_activate_project(api_context, created["path"])
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coding_page.api_set_coding_mode(api_context, True)
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try:
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log_test_step("2. Navigate to the files IDE and verify it")
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coding_page.page.goto(coding_page.CODING_URL)
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coding_page.page.wait_for_load_state("domcontentloaded")
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coding_page.page.wait_for_timeout(3000)
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assert coding_page.verify_ide_layout_visible(), (
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"IDE shell did not render after creating project"
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)
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log_test_result(test_name, True, 0)
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logger.info(
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f"Test {test_name} passed (project: {project_name})"
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)
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finally:
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coding_page.api_set_coding_mode(api_context, False)
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# ============================================================================
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# CODE-003: Open existing directory (no copy)
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# ============================================================================
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@pytest.mark.integration
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@pytest.mark.p1
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@pytest.mark.coding
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class TestOpenExistingDirectory:
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"""
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CODE-003: Bind the agent's coding project to an already-existing
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directory on disk via the activation API (the "Open Existing
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Directory" tab in the UI ultimately funnels into the same endpoint).
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The native folder-picker UI flow can't be driven from Playwright
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reliably, so we exercise the equivalent backend path: create a
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project (which lives at a real on-disk path), then re-bind the
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agent to that path with PUT /api/workspace/project-directory.
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"""
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@pytest.mark.test_id("CODE-003")
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def test_open_existing_directory(
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self,
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coding_page: CodingPage,
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api_context,
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request: pytest.FixtureRequest,
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) -> None:
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test_name = request.node.name
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# Create a project up-front to give us a real existing path.
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seed_name = f"e2e-existing-{int(time.time())}"
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seed = coding_page.api_create_project(api_context, seed_name)
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log_test_step("1. Bind the agent to the existing path")
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bound = coding_page.api_activate_project(api_context, seed["path"])
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# Backends differ on the response shape; we only require that
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# the active path matches what we asked for.
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active_path = bound.get("path") or coding_page.api_get_coding_project(
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api_context,
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).get("path")
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assert active_path == seed["path"], (
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f"Expected active path {seed['path']}, got {active_path}"
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)
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log_test_step("2. Enable Coding Mode and assert IDE renders")
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coding_page.api_set_coding_mode(api_context, True)
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try:
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coding_page.page.goto(coding_page.CODING_URL)
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coding_page.page.wait_for_load_state("domcontentloaded")
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coding_page.page.wait_for_timeout(3000)
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assert coding_page.verify_ide_layout_visible(), (
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"IDE surface did not render after opening existing directory"
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)
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log_test_result(test_name, True, 0)
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logger.info(f"Test {test_name} passed (path: {active_path})")
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finally:
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coding_page.api_set_coding_mode(api_context, False)
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# ============================================================================
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# CODE-004: Chat in Coding Mode (LLM round-trip, requires_llm)
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# ============================================================================
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@pytest.mark.integration
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@pytest.mark.requires_llm
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@pytest.mark.p1
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@pytest.mark.coding
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class TestChatInCodingMode:
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"""
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CODE-004: Send a chat message inside Coding Mode and confirm the
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embedded chat panel works end-to-end with an LLM. We don't assert
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on the response text content — only that an AI bubble appears.
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Skipped when ``QWENPAW_DASHSCOPE_API_KEY`` is unset (handled by
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``conftest.pytest_collection_modifyitems``).
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"""
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@pytest.mark.test_id("CODE-004")
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def test_chat_in_coding_mode_with_file_reference(
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self,
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coding_page: CodingPage,
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api_context,
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request: pytest.FixtureRequest,
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) -> None:
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test_name = request.node.name
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project_name = f"e2e-coding-chat-{int(time.time())}"
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log_test_step("1. Provision project, write a referenceable file")
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created = coding_page.api_create_project(api_context, project_name)
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coding_page.api_activate_project(api_context, created["path"])
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coding_page.api_save_code_file(
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api_context,
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"README.md",
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"# Sample\n\nHello from CODE-004 e2e.\n",
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)
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coding_page.api_set_coding_mode(api_context, True)
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try:
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log_test_step("2. Open the files IDE and verify it renders")
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coding_page.page.goto(coding_page.CODING_URL)
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coding_page.page.wait_for_load_state("domcontentloaded")
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coding_page.page.wait_for_timeout(3000)
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assert coding_page.verify_ide_layout_visible(), (
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"IDE surface did not render"
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)
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log_test_step("3. Send a question that mentions README.md")
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coding_page.open_chat()
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coding_page.page.wait_for_timeout(3000)
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chat_input = coding_page.page.locator(
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'.qwenpaw-sender textarea:visible, .qwenpaw-sender [role="textbox"]:visible'
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).first
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expect(chat_input).to_be_visible(timeout=coding_page.timeout)
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chat_input.fill(
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"What does README.md say in this project? "
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"Reply in one short sentence."
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)
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send_btn = coding_page.page.locator(
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"button.qwenpaw-sender-actions-btn.qwenpaw-btn-primary"
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).first
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send_btn.click()
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log_test_step("4. Wait for at least one AI bubble to appear")
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ai_bubble = coding_page.page.locator(
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".qwenpaw-bubble.qwenpaw-bubble-start"
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).first
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expect(ai_bubble).to_be_visible(timeout=120000)
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log_test_result(test_name, True, 0)
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logger.info(f"Test {test_name} passed")
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finally:
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coding_page.api_set_coding_mode(api_context, False)
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# ============================================================================
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# CODE-005: File tree click → editor tab
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# ============================================================================
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@pytest.mark.integration
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@pytest.mark.p1
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@pytest.mark.coding
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class TestFileTreeOpenTab:
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"""
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CODE-005: Clicking a file in the IDE file tree opens it in the
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TabbedEditor. We seed a file via API so the project tree always has
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something to click — newly-created projects only contain ``.git``
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which is hidden.
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"""
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@pytest.mark.test_id("CODE-005")
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def test_file_tree_open_and_edit_tab(
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self,
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coding_page: CodingPage,
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api_context,
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request: pytest.FixtureRequest,
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) -> None:
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test_name = request.node.name
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project_name = f"e2e-coding-tree-{int(time.time())}"
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seed_filename = "hello.txt"
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log_test_step("1. Provision project + seed a file")
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created = coding_page.api_create_project(api_context, project_name)
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coding_page.api_activate_project(api_context, created["path"])
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coding_page.api_save_code_file(
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api_context,
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seed_filename,
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"hello world\n",
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)
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coding_page.api_set_coding_mode(api_context, True)
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try:
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log_test_step("2. Open IDE")
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coding_page.page.goto(coding_page.CODING_URL)
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coding_page.page.wait_for_load_state("domcontentloaded")
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coding_page.page.wait_for_timeout(3000)
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assert coding_page.verify_ide_layout_visible(), (
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"IDE surface did not render"
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)
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log_test_step("3. Editor empty hint should be visible initially")
|
||||
empty_hint = coding_page.page.locator(
|
||||
coding_page.EDITOR_EMPTY_HINT
|
||||
)
|
||||
try:
|
||||
expect(empty_hint.first).to_be_visible(timeout=10000)
|
||||
except (AssertionError, Exception):
|
||||
# Some environments preload a tab from prior session;
|
||||
# don't hard-fail here — the click below is the real
|
||||
# assertion.
|
||||
logger.info("Editor empty hint not visible; continuing")
|
||||
|
||||
log_test_step(
|
||||
f"4. Click '{seed_filename}' in the file tree"
|
||||
)
|
||||
tree_node = coding_page.page.locator(
|
||||
f'button[class*="treeRow"]:has(span:text-is("{seed_filename}"))'
|
||||
).first
|
||||
expect(tree_node).to_be_visible(timeout=15000)
|
||||
tree_node.click()
|
||||
|
||||
log_test_step("5. A tab matching the file name should open")
|
||||
tab = coding_page.page.locator(
|
||||
f'{coding_page.EDITOR_TAB}:has-text("{seed_filename}")'
|
||||
).first
|
||||
expect(tab).to_be_visible(timeout=15000)
|
||||
|
||||
log_test_result(test_name, True, 0)
|
||||
logger.info(f"Test {test_name} passed")
|
||||
finally:
|
||||
coding_page.api_set_coding_mode(api_context, False)
|
||||
Reference in new issue
Block a user