fix(office-ui): resolve blank/frozen office canvas and add sidebar collapse
Office canvas fixes: - Lazy-create the Phaser game via ResizeObserver on the first non-zero layout instead of creating it inside the display:none office page with inline px fallback sizes. Phaser's RESIZE-mode 500ms parent poll has no zero guard, so the old path shrank the canvas to 0x0 (blue-black screen) and later restored it to a stale wrong size (clipped office). - On unhide, re-measure with scale.getParentBounds() before scale.refresh(); plain scale.resize() is clobbered by the stale cached parentSize in RESIZE mode. - Fix whole-game freeze when clicking an office card: camera effects resolve ease names via EaseMap, which has no 'Cubic.Out' key, leaving effect.ease undefined and killing the RAF loop with a per-frame TypeError. Use 'Cubic.easeOut' for cam.pan in panToOffice/resetCameraView. - Bound GameBridge queues (latest snapshot supersedes, event queue capped) since game creation is now deferred until the Office page is first opened. Sidebar: - Add a collapse/expand handle on the canvas/sidebar boundary with a 220ms grid transition; state persists in localStorage. The canvas follows the column change automatically through the ResizeObserver path. Stacked (<=1024px) layout collapses the bottom panel and moves the handle to the bottom edge. README: - Add Simplified Chinese translation (README.zh-CN.md) with a language switcher in both files; fix stale TOC entries in the English README. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
@@ -459,6 +459,14 @@ export default function App() {
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const [selectedAgentId, setSelectedAgentId] = useState<string | null>(null)
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const [theme, setTheme] = useState<ThemeName>('openopc')
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const [showSubagents, setShowSubagents] = useState(true)
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const [sidebarCollapsed, setSidebarCollapsed] = useState(() => {
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try { return localStorage.getItem('opc_office_sidebar_collapsed') === '1' } catch { return false }
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})
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const toggleSidebar = () => setSidebarCollapsed(v => {
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const next = !v
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try { localStorage.setItem('opc_office_sidebar_collapsed', next ? '1' : '0') } catch { /* private mode */ }
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return next
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})
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const [eventTypeFilter, setEventTypeFilter] = useState('all')
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const [activePage, setActivePage] = useState<AppPage>('workspace')
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const [swarmAgents, setSwarmAgents] = useState<AgentInfo[]>([])
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@@ -2408,13 +2416,21 @@ export default function App() {
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)}
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{/* Main Grid */}
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<main className={`main-grid${activePage !== 'office' ? ' hidden' : ''}`}>
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<main className={`main-grid${activePage !== 'office' ? ' hidden' : ''}${sidebarCollapsed ? ' sidebar-collapsed' : ''}`}>
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{/* Phaser Game Canvas */}
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<section className="canvas-wrap">
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<PhaserGame bridge={bridgeRef.current} />
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<button className="canvas-float-btn" onClick={() => setShowSubagents((v) => !v)} title={showSubagents ? 'Hide sub-agents' : 'Show sub-agents'}>
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{showSubagents ? '👥' : '👤'}
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</button>
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<button
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className="sidebar-collapse-btn"
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onClick={toggleSidebar}
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title={sidebarCollapsed ? 'Show side panel' : 'Hide side panel'}
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aria-label={sidebarCollapsed ? 'Show side panel' : 'Hide side panel'}
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>
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<span className="collapse-glyph">{sidebarCollapsed ? '❮' : '❯'}</span>
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</button>
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</section>
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{/* Sidebar */}
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@@ -36,6 +36,7 @@ export class GameBridge extends Phaser.Events.EventEmitter {
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pushEvent(evt: VisualEvent) {
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if (!this.scene) {
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this.eventQueue.push(evt)
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if (this.eventQueue.length > 500) this.eventQueue.shift()
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return
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}
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this.applyEvent(evt)
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@@ -45,7 +46,11 @@ export class GameBridge extends Phaser.Events.EventEmitter {
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const agentCount = Object.keys(snapshot.agents ?? {}).length
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if (!this.scene) {
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console.log(`[GameBridge] pushSnapshot queued (scene not ready) — ${agentCount} agents`)
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this.snapshotQueue.push(snapshot)
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// A snapshot fully resets the scene, so it supersedes anything queued
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// before it. The game may not be created until the Office page is first
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// opened — keep the queues bounded in the meantime.
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this.snapshotQueue = [snapshot]
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this.eventQueue = []
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return
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}
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console.log(`[GameBridge] pushSnapshot applying now — ${agentCount} agents`)
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@@ -15,47 +15,51 @@ export function PhaserGame({ bridge }: Props) {
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const gameRef = useRef<Phaser.Game | null>(null)
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useEffect(() => {
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if (!wrapperRef.current || !containerRef.current || gameRef.current) return
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if (!wrapperRef.current || !containerRef.current) return
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// Measure the wrapper (which has definite CSS dimensions from the grid layout).
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// The inner container div is initially empty so has 0 dimensions.
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const wrapper = wrapperRef.current
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const container = containerRef.current
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// Force container to fill wrapper so clientWidth/Height are non-zero
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container.style.width = `${wrapper.clientWidth}px`
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container.style.height = `${wrapper.clientHeight}px`
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// Safety: never create a 0×0 game
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const w = container.clientWidth || window.innerWidth - 400
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const h = container.clientHeight || window.innerHeight - 48
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if (w < 50 || h < 50) {
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console.warn('[PhaserGame] Container too small:', w, h, '— using fallback size')
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container.style.width = `${window.innerWidth - 400}px`
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container.style.height = `${window.innerHeight - 48}px`
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const createGame = (w: number, h: number) => {
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console.log('[PhaserGame] Creating Phaser game', w, '×', h)
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const config = createGameConfig(container, w, h)
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config.scene = [BootScene, OfficeScene]
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const game = new Phaser.Game(config)
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game.registry.set('bridge', bridge)
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gameRef.current = game
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}
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console.log('[PhaserGame] Creating Phaser game', container.clientWidth, '×', container.clientHeight)
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const config = createGameConfig(container)
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config.scene = [BootScene, OfficeScene]
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const game = new Phaser.Game(config)
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game.registry.set('bridge', bridge)
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gameRef.current = game
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// Keep canvas sized to wrapper on window resize
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const onResize = () => {
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if (!wrapper || !game) return
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container.style.width = `${wrapper.clientWidth}px`
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container.style.height = `${wrapper.clientHeight}px`
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game.scale.resize(wrapper.clientWidth, wrapper.clientHeight)
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if (typeof ResizeObserver === 'undefined') {
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createGame(wrapper.clientWidth || window.innerWidth - 380, wrapper.clientHeight || window.innerHeight - 48)
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return () => {
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gameRef.current?.destroy(true)
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gameRef.current = null
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}
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}
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window.addEventListener('resize', onResize)
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// The office page can start hidden (display:none → 0×0). Never create or
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// resize the game at zero size; wait for the first real layout instead.
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const observer = new ResizeObserver((entries) => {
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const rect = entries[entries.length - 1].contentRect
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const w = Math.floor(rect.width)
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const h = Math.floor(rect.height)
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if (w < 1 || h < 1) return // hidden — keep last known size
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if (!gameRef.current) {
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createGame(w, h)
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} else {
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// In RESIZE scale mode the game follows parentSize, which Phaser only
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// re-measures on its 500ms poll — and scale.resize() gets clobbered by
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// that stale value. Re-measure the parent, then refresh.
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const scale = gameRef.current.scale
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scale.getParentBounds()
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scale.refresh()
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}
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})
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observer.observe(wrapper)
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return () => {
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window.removeEventListener('resize', onResize)
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game.destroy(true)
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observer.disconnect()
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gameRef.current?.destroy(true)
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gameRef.current = null
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}
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}, [bridge]) // bridge is a stable ref, effect runs once
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@@ -63,8 +67,9 @@ export function PhaserGame({ bridge }: Props) {
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return (
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// Wrapper fills the CSS grid cell
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<div ref={wrapperRef} style={{ width: '100%', height: '100%' }}>
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{/* Phaser mounts its canvas inside this div */}
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<div ref={containerRef} />
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{/* Phaser mounts its canvas inside this div; it must track the wrapper
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so Phaser's own parent-bounds polling reads the true size. */}
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<div ref={containerRef} style={{ width: '100%', height: '100%' }} />
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</div>
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)
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}
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@@ -99,9 +99,9 @@ export const STATUS_BUBBLE_DURATION = 5.0
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export const INACTIVE_SEAT_TIMER_MIN = 3.0
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export const INACTIVE_SEAT_TIMER_RANGE = 2.0
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export function createGameConfig(parent: HTMLElement): Phaser.Types.Core.GameConfig {
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const w = parent.clientWidth || window.innerWidth - 380
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const h = parent.clientHeight || window.innerHeight - 48
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export function createGameConfig(parent: HTMLElement, width?: number, height?: number): Phaser.Types.Core.GameConfig {
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const w = width || parent.clientWidth || window.innerWidth - 380
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const h = height || parent.clientHeight || window.innerHeight - 48
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const skyHex = isLocalDaytime() ? '#a8d4ec' : '#31453a'
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return {
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type: Phaser.CANVAS,
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@@ -320,9 +320,9 @@ export class OfficeScene extends Phaser.Scene {
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targets: cam,
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zoom: targetZoom,
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duration: 260,
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ease: 'Cubic.Out',
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ease: 'Cubic.easeOut',
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})
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cam.pan(targetX, targetY, 260, 'Cubic.Out')
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cam.pan(targetX, targetY, 260, 'Cubic.easeOut')
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}
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panToOffice(officeId: string) {
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@@ -343,9 +343,9 @@ export class OfficeScene extends Phaser.Scene {
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targets: cam,
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zoom: targetZoom,
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duration: 380,
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ease: 'Cubic.Out',
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ease: 'Cubic.easeOut',
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})
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cam.pan(cx, cy, 380, 'Cubic.Out')
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cam.pan(cx, cy, 380, 'Cubic.easeOut')
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}
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// ── Agent management ──────────────────────────────────
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@@ -478,12 +478,22 @@ html, body, #root {
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height: 100%;
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min-height: 0;
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overflow: hidden;
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/* Canvas follows via ResizeObserver in PhaserGame, so the column change animates cleanly */
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transition: grid-template-columns 220ms ease;
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}
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.main-grid.hidden {
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display: none;
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}
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.main-grid.sidebar-collapsed {
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grid-template-columns: 1fr 0px;
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}
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.main-grid.sidebar-collapsed .sidebar {
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border-left: none;
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}
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/* ── Canvas ─────────────────────────────────────────── */
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.canvas-wrap {
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@@ -535,6 +545,35 @@ html, body, #root {
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transform: scale(1.05);
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}
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/* Handle on the canvas/sidebar boundary that collapses or expands the side panel */
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.sidebar-collapse-btn {
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position: absolute;
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top: 50%;
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right: 0;
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transform: translateY(-50%);
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width: 18px;
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height: 56px;
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padding: 0;
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border: 1px solid var(--border);
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border-right: none;
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border-radius: 8px 0 0 8px;
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background: rgba(20, 27, 43, 0.94);
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color: var(--text-secondary);
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font-size: 10px;
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line-height: 1;
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cursor: pointer;
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display: flex;
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align-items: center;
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justify-content: center;
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z-index: 6;
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transition: background 150ms, color 150ms;
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}
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.sidebar-collapse-btn:hover {
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background: var(--surface-hover);
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color: var(--text);
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}
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/* ── Sidebar ────────────────────────────────────────── */
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.sidebar {
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@@ -1314,6 +1353,14 @@ html, body, #root {
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.main-grid {
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grid-template-columns: 1fr;
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grid-template-rows: minmax(0, 1.2fr) minmax(0, 1fr);
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transition: grid-template-rows 220ms ease;
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}
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.main-grid.sidebar-collapsed {
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grid-template-columns: 1fr;
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grid-template-rows: minmax(0, 1fr) 0;
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}
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.main-grid.sidebar-collapsed .sidebar {
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border-top: none;
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}
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.sidebar {
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border-left: none;
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@@ -1321,6 +1368,22 @@ html, body, #root {
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max-height: 48vh;
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min-height: 0;
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}
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/* Sidebar stacks below the canvas here — move the handle to the bottom edge */
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.sidebar-collapse-btn {
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top: auto;
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bottom: 0;
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right: 50%;
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transform: translateX(50%);
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width: 56px;
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height: 18px;
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border: 1px solid var(--border);
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border-bottom: none;
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border-radius: 8px 8px 0 0;
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}
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.sidebar-collapse-btn .collapse-glyph {
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display: inline-block;
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transform: rotate(90deg);
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}
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.stat-chips { display: none; }
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}
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