fix(office-ui): resolve blank/frozen office canvas and add sidebar collapse
Office canvas fixes: - Lazy-create the Phaser game via ResizeObserver on the first non-zero layout instead of creating it inside the display:none office page with inline px fallback sizes. Phaser's RESIZE-mode 500ms parent poll has no zero guard, so the old path shrank the canvas to 0x0 (blue-black screen) and later restored it to a stale wrong size (clipped office). - On unhide, re-measure with scale.getParentBounds() before scale.refresh(); plain scale.resize() is clobbered by the stale cached parentSize in RESIZE mode. - Fix whole-game freeze when clicking an office card: camera effects resolve ease names via EaseMap, which has no 'Cubic.Out' key, leaving effect.ease undefined and killing the RAF loop with a per-frame TypeError. Use 'Cubic.easeOut' for cam.pan in panToOffice/resetCameraView. - Bound GameBridge queues (latest snapshot supersedes, event queue capped) since game creation is now deferred until the Office page is first opened. Sidebar: - Add a collapse/expand handle on the canvas/sidebar boundary with a 220ms grid transition; state persists in localStorage. The canvas follows the column change automatically through the ResizeObserver path. Stacked (<=1024px) layout collapses the bottom panel and moves the handle to the bottom edge. README: - Add Simplified Chinese translation (README.zh-CN.md) with a language switcher in both files; fix stale TOC entries in the English README. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -36,6 +36,7 @@ export class GameBridge extends Phaser.Events.EventEmitter {
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pushEvent(evt: VisualEvent) {
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if (!this.scene) {
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this.eventQueue.push(evt)
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if (this.eventQueue.length > 500) this.eventQueue.shift()
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return
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}
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this.applyEvent(evt)
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@@ -45,7 +46,11 @@ export class GameBridge extends Phaser.Events.EventEmitter {
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const agentCount = Object.keys(snapshot.agents ?? {}).length
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if (!this.scene) {
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console.log(`[GameBridge] pushSnapshot queued (scene not ready) — ${agentCount} agents`)
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this.snapshotQueue.push(snapshot)
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// A snapshot fully resets the scene, so it supersedes anything queued
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// before it. The game may not be created until the Office page is first
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// opened — keep the queues bounded in the meantime.
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this.snapshotQueue = [snapshot]
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this.eventQueue = []
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return
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}
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console.log(`[GameBridge] pushSnapshot applying now — ${agentCount} agents`)
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