fix(office-ui): resolve blank/frozen office canvas and add sidebar collapse
Office canvas fixes: - Lazy-create the Phaser game via ResizeObserver on the first non-zero layout instead of creating it inside the display:none office page with inline px fallback sizes. Phaser's RESIZE-mode 500ms parent poll has no zero guard, so the old path shrank the canvas to 0x0 (blue-black screen) and later restored it to a stale wrong size (clipped office). - On unhide, re-measure with scale.getParentBounds() before scale.refresh(); plain scale.resize() is clobbered by the stale cached parentSize in RESIZE mode. - Fix whole-game freeze when clicking an office card: camera effects resolve ease names via EaseMap, which has no 'Cubic.Out' key, leaving effect.ease undefined and killing the RAF loop with a per-frame TypeError. Use 'Cubic.easeOut' for cam.pan in panToOffice/resetCameraView. - Bound GameBridge queues (latest snapshot supersedes, event queue capped) since game creation is now deferred until the Office page is first opened. Sidebar: - Add a collapse/expand handle on the canvas/sidebar boundary with a 220ms grid transition; state persists in localStorage. The canvas follows the column change automatically through the ResizeObserver path. Stacked (<=1024px) layout collapses the bottom panel and moves the handle to the bottom edge. README: - Add Simplified Chinese translation (README.zh-CN.md) with a language switcher in both files; fix stale TOC entries in the English README. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -99,9 +99,9 @@ export const STATUS_BUBBLE_DURATION = 5.0
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export const INACTIVE_SEAT_TIMER_MIN = 3.0
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export const INACTIVE_SEAT_TIMER_RANGE = 2.0
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export function createGameConfig(parent: HTMLElement): Phaser.Types.Core.GameConfig {
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const w = parent.clientWidth || window.innerWidth - 380
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const h = parent.clientHeight || window.innerHeight - 48
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export function createGameConfig(parent: HTMLElement, width?: number, height?: number): Phaser.Types.Core.GameConfig {
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const w = width || parent.clientWidth || window.innerWidth - 380
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const h = height || parent.clientHeight || window.innerHeight - 48
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const skyHex = isLocalDaytime() ? '#a8d4ec' : '#31453a'
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return {
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type: Phaser.CANVAS,
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