fix(office-ui): resolve blank/frozen office canvas and add sidebar collapse

Office canvas fixes:
- Lazy-create the Phaser game via ResizeObserver on the first non-zero
  layout instead of creating it inside the display:none office page with
  inline px fallback sizes. Phaser's RESIZE-mode 500ms parent poll has no
  zero guard, so the old path shrank the canvas to 0x0 (blue-black screen)
  and later restored it to a stale wrong size (clipped office).
- On unhide, re-measure with scale.getParentBounds() before scale.refresh();
  plain scale.resize() is clobbered by the stale cached parentSize in
  RESIZE mode.
- Fix whole-game freeze when clicking an office card: camera effects
  resolve ease names via EaseMap, which has no 'Cubic.Out' key, leaving
  effect.ease undefined and killing the RAF loop with a per-frame
  TypeError. Use 'Cubic.easeOut' for cam.pan in panToOffice/resetCameraView.
- Bound GameBridge queues (latest snapshot supersedes, event queue capped)
  since game creation is now deferred until the Office page is first opened.

Sidebar:
- Add a collapse/expand handle on the canvas/sidebar boundary with a 220ms
  grid transition; state persists in localStorage. The canvas follows the
  column change automatically through the ResizeObserver path. Stacked
  (<=1024px) layout collapses the bottom panel and moves the handle to the
  bottom edge.

README:
- Add Simplified Chinese translation (README.zh-CN.md) with a language
  switcher in both files; fix stale TOC entries in the English README.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
LZH-YS1998
2026-07-07 11:45:11 +08:00
parent 137e382097
commit ee79331d48
12 changed files with 1087 additions and 202 deletions
@@ -320,9 +320,9 @@ export class OfficeScene extends Phaser.Scene {
targets: cam,
zoom: targetZoom,
duration: 260,
ease: 'Cubic.Out',
ease: 'Cubic.easeOut',
})
cam.pan(targetX, targetY, 260, 'Cubic.Out')
cam.pan(targetX, targetY, 260, 'Cubic.easeOut')
}
panToOffice(officeId: string) {
@@ -343,9 +343,9 @@ export class OfficeScene extends Phaser.Scene {
targets: cam,
zoom: targetZoom,
duration: 380,
ease: 'Cubic.Out',
ease: 'Cubic.easeOut',
})
cam.pan(cx, cy, 380, 'Cubic.Out')
cam.pan(cx, cy, 380, 'Cubic.easeOut')
}
// ── Agent management ──────────────────────────────────