6 Commits

Author SHA1 Message Date
小东 cb6b8ed6e1 feat: harden company resume, external sessions, and Office UI i18n
Improve suspend/resume identity continuity and external broker session handling, add Office UI internationalization with rebuilt assets, and expand company org configs.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-16 09:20:40 +08:00
LZH-YS1998 b8202bbe9e fix: unify company runtime recovery lifecycle 2026-07-14 14:35:43 +08:00
LZH-YS1998 4bc18dcd27 fix(ui): stabilize workplace chat scrolling 2026-07-13 23:02:39 +08:00
LZH-YS1998 e3bed49811 perf(office-ui): stop per-token full-tree renders, sleep hidden Phaser loop, cut broadcast churn
Company-mode UIs became unusably slow once work items and transcripts
grew. Three presentation-layer fixes, none touching work progression:

- App.tsx: buffer assistant_delta/thinking_delta store writes per task
  and flush every 80ms instead of once per token; any non-delta event
  for the same task flushes first so draft/clearDraft ordering is
  byte-identical. The unconditional per-event setUiTick (whole-app
  re-render per websocket event) is now a 300ms trailing throttle.
- PhaserGame: display:none does not stop requestAnimationFrame, so the
  office scene kept burning CPU on every other page. The loop now
  sleeps when the office page is hidden and wakes (with a parent-bounds
  refresh) on return; bridge writes stay synchronous so no state is lost.
- Kanban collab_sync debounce 0.2s -> 1.5s: the broadcaster is a
  trailing coalescer, so the final board state still always ships; each
  fire is a full-project snapshot build, which at 5/s dominated backend
  CPU on large projects. CommsPanel poll 8s -> 30s (comms_state_dirty
  push already drives freshness) and its interval no longer pins a
  stale onRefresh closure.

Verified: tsc + vite build, App.test.tsx / workItemSessions structural
tests, backend suites (company_review_flow incl. debounce push test,
kanban_push_runtime, actor_runtime_company_mode, task_mode_contract,
work_item_transition — 119 green), and canvas_smoke e2e against a real
server with zero console errors.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-09 16:36:39 +08:00
LZH-YS1998 3a2c935025 fix: deduplicate re-delivered session sends on the client message id
Typed-3-shown-5 forensics (project 000): the WS client queues session_send
payloads while disconnected and flushes the queue after a reconnect, and the
server minted a fresh row id per delivery — so one typed message could land
as several user turns, each dispatched to the engine.

Every send now carries a client-generated ui_message_id (dispatchSessionSend
injects one when the caller didn't). The handler persists the user row under
that id and answers any later delivery in the same channel with an idempotent
ack instead of inserting and dispatching again. Because the row id now equals
the optimistic bubble's ui_message_id, the echo also merges with the local
message even after the transcript sync rewrites row metadata.

Same text intentionally sent again gets a fresh id and still starts a new turn.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-07 22:47:00 +08:00
LZH-YS1998 d78931979d Initial commit 2026-07-01 17:56:31 +08:00