Commit Graph

3 Commits

Author SHA1 Message Date
LZH-YS1998 12817a4e60 fix(office-ui): native progress parity, ui_state lock hardening, approval-card idempotency
Native agent progress panel (company mode):
- ws_handler: filter runtime bookkeeping noise (turn/status/member_inbox_updated),
  keep tool_completed as tool_call, thinking summary previews content,
  preserve raw thinking_delta fragments (no strip; skip whitespace-only)
- frontend progressLog: summarize thinking by content preview; merge thinking
  by detail only so the 'Thinking' label never splices into text
- AgentProgressBlock: add bottom "Show more (N earlier steps)" toggle

ui_state.db "database is locked" hardening:
- ws_handler: isolate engine progress/kanban/runtime-event callbacks so UI
  persistence failures never crash work items
- chat_store: busy_timeout, _retry_locked backoff, idempotent insert_message
  (INSERT OR REPLACE), create_channel read-before-write to stop poll writes
- server: flock single-instance guard for `opc ui` per OPC home

Approval card duplicate-click bug:
- EscalationPanel: disable buttons on click with Submitting state and 30s
  reconnect fallback
- ws_handler: stale-escalation branch checks real card status (new
  chat_store.get_checkpoint_message); already-resolved cards get an accurate
  "already handled (decision: X)" reply without being re-marked stale;
  dedup identical helper messages within 120s to stop reply spam

Company mode prompt:
- add soft guidance that the runtime monitors state and re-activates roles,
  so leaders need not poll work items after delegation/review

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-07 16:18:01 +08:00
LZH-YS1998 ee79331d48 fix(office-ui): resolve blank/frozen office canvas and add sidebar collapse
Office canvas fixes:
- Lazy-create the Phaser game via ResizeObserver on the first non-zero
  layout instead of creating it inside the display:none office page with
  inline px fallback sizes. Phaser's RESIZE-mode 500ms parent poll has no
  zero guard, so the old path shrank the canvas to 0x0 (blue-black screen)
  and later restored it to a stale wrong size (clipped office).
- On unhide, re-measure with scale.getParentBounds() before scale.refresh();
  plain scale.resize() is clobbered by the stale cached parentSize in
  RESIZE mode.
- Fix whole-game freeze when clicking an office card: camera effects
  resolve ease names via EaseMap, which has no 'Cubic.Out' key, leaving
  effect.ease undefined and killing the RAF loop with a per-frame
  TypeError. Use 'Cubic.easeOut' for cam.pan in panToOffice/resetCameraView.
- Bound GameBridge queues (latest snapshot supersedes, event queue capped)
  since game creation is now deferred until the Office page is first opened.

Sidebar:
- Add a collapse/expand handle on the canvas/sidebar boundary with a 220ms
  grid transition; state persists in localStorage. The canvas follows the
  column change automatically through the ResizeObserver path. Stacked
  (<=1024px) layout collapses the bottom panel and moves the handle to the
  bottom edge.

README:
- Add Simplified Chinese translation (README.zh-CN.md) with a language
  switcher in both files; fix stale TOC entries in the English README.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-07 11:47:04 +08:00
LZH-YS1998 d78931979d Initial commit 2026-07-01 17:56:31 +08:00