Native agent progress panel (company mode):
- ws_handler: filter runtime bookkeeping noise (turn/status/member_inbox_updated),
keep tool_completed as tool_call, thinking summary previews content,
preserve raw thinking_delta fragments (no strip; skip whitespace-only)
- frontend progressLog: summarize thinking by content preview; merge thinking
by detail only so the 'Thinking' label never splices into text
- AgentProgressBlock: add bottom "Show more (N earlier steps)" toggle
ui_state.db "database is locked" hardening:
- ws_handler: isolate engine progress/kanban/runtime-event callbacks so UI
persistence failures never crash work items
- chat_store: busy_timeout, _retry_locked backoff, idempotent insert_message
(INSERT OR REPLACE), create_channel read-before-write to stop poll writes
- server: flock single-instance guard for `opc ui` per OPC home
Approval card duplicate-click bug:
- EscalationPanel: disable buttons on click with Submitting state and 30s
reconnect fallback
- ws_handler: stale-escalation branch checks real card status (new
chat_store.get_checkpoint_message); already-resolved cards get an accurate
"already handled (decision: X)" reply without being re-marked stale;
dedup identical helper messages within 120s to stop reply spam
Company mode prompt:
- add soft guidance that the runtime monitors state and re-activates roles,
so leaders need not poll work items after delegation/review
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Office canvas fixes:
- Lazy-create the Phaser game via ResizeObserver on the first non-zero
layout instead of creating it inside the display:none office page with
inline px fallback sizes. Phaser's RESIZE-mode 500ms parent poll has no
zero guard, so the old path shrank the canvas to 0x0 (blue-black screen)
and later restored it to a stale wrong size (clipped office).
- On unhide, re-measure with scale.getParentBounds() before scale.refresh();
plain scale.resize() is clobbered by the stale cached parentSize in
RESIZE mode.
- Fix whole-game freeze when clicking an office card: camera effects
resolve ease names via EaseMap, which has no 'Cubic.Out' key, leaving
effect.ease undefined and killing the RAF loop with a per-frame
TypeError. Use 'Cubic.easeOut' for cam.pan in panToOffice/resetCameraView.
- Bound GameBridge queues (latest snapshot supersedes, event queue capped)
since game creation is now deferred until the Office page is first opened.
Sidebar:
- Add a collapse/expand handle on the canvas/sidebar boundary with a 220ms
grid transition; state persists in localStorage. The canvas follows the
column change automatically through the ResizeObserver path. Stacked
(<=1024px) layout collapses the bottom panel and moves the handle to the
bottom edge.
README:
- Add Simplified Chinese translation (README.zh-CN.md) with a language
switcher in both files; fix stale TOC entries in the English README.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>