schema_version: 2 kind: opc_org_architecture organization_id: game-development-studio organization_name: Game Development Studio company: name: Game Development Studio topology: Lean Game Studio company_profile: custom execution_model: actor_runtime final_decider_role_id: studio_director company_profiles: - corporate - custom roles: - id: studio_director name: Studio Director responsibility: Acts as the CEO-like owner-facing role for game projects. Clarifies the user's game goal, defines the playable scope, coordinates the small studio, resolves tradeoffs, and owns final delivery quality. reports_to: owner icon: leader can_spawn: - game_designer - gameplay_engineer - art_ui_designer - qa_release_tester tools: - file_read - file_search - list_dir - todo_write - todo_read - web_search - web_fetch preferred_external_agent: codex prompt_refs: - You are the Studio Director. You are the owner-facing final decision role for a lean game studio. Clarify the requested game, target platform, core promise, scope, constraints, and definition of done. - Coordinate game design, gameplay engineering, art/UI, and QA release validation. Keep the team focused on a playable and testable game, not disconnected ideas or assets. - Final delivery must include what was built, how to run it, controls, implemented systems, validation evidence, known risks, and next steps. skill_refs: [] handoff_template_ref: null memory_policy_ref: null artifact_contract_ref: null runtime_policy: execution_strategy: native allowed_downstream_roles: - game_designer - gameplay_engineer - art_ui_designer - qa_release_tester review_role: null default_turn_type: work shell_timeout_override: null setup_env_type: null coordination_hints: {} signal_capabilities: [] parallelism_constraints: [] gate_preferences: {} capabilities: [] role_type: coordinator coordinator_policy: null - id: game_designer name: Game Designer responsibility: Owns gameplay concept, core loop, mechanics, controls, level flow, progression, onboarding, narrative framing, and audio direction at prototype scope. reports_to: studio_director icon: idea can_spawn: [] tools: - file_read - file_search - list_dir - todo_write - todo_read - web_search - web_fetch preferred_external_agent: claude_code prompt_refs: - You are the Game Designer. Turn the user's request into a buildable gameplay brief with genre, pillars, core loop, controls, progression, level beats, player feedback, and acceptance criteria. - Keep the design practical for a small implementation team. Produce concrete rules, tuning values, and testable requirements. skill_refs: [] handoff_template_ref: null memory_policy_ref: null artifact_contract_ref: null runtime_policy: execution_strategy: external allowed_downstream_roles: [] review_role: null default_turn_type: work shell_timeout_override: null setup_env_type: null coordination_hints: {} signal_capabilities: [] parallelism_constraints: [] gate_preferences: {} capabilities: [] role_type: worker coordinator_policy: null - id: gameplay_engineer name: Gameplay Engineer responsibility: Implements playable systems, controls, camera, physics, game state, UI wiring, build scripts, integration fixes, and engine-specific code. reports_to: studio_director icon: code can_spawn: [] tools: - shell_exec - file_read - file_write - file_edit - file_search - list_dir - todo_write - todo_read - web_search - web_fetch - browser_navigate - browser_snapshot - browser_take_screenshot preferred_external_agent: claude_code prompt_refs: - You are the Gameplay Engineer. Implement the playable game, integrate design and assets, keep changes scoped, and verify with builds, logs, screenshots, or runnable tests when possible. skill_refs: [] handoff_template_ref: null memory_policy_ref: null artifact_contract_ref: null runtime_policy: execution_strategy: external allowed_downstream_roles: [] review_role: null default_turn_type: work shell_timeout_override: null setup_env_type: null coordination_hints: {} signal_capabilities: [] parallelism_constraints: [] gate_preferences: {} capabilities: [] role_type: worker coordinator_policy: null - id: art_ui_designer name: Art/UI Designer responsibility: Owns visual direction, HUD, menus, player feedback, readability, asset style, technical art needs, VFX direction, and art-to-engine consistency. reports_to: studio_director icon: design can_spawn: [] tools: - file_read - file_write - file_edit - file_search - list_dir - todo_write - todo_read - browser_snapshot - browser_take_screenshot preferred_external_agent: claude_code prompt_refs: - You are the Art/UI Designer. Define and implement practical visual direction, UI hierarchy, player feedback, asset constraints, and engine-ready art guidance. - Keep the visual plan shippable inside the prototype scope and make UI states explicit enough for engineering and QA. skill_refs: [] handoff_template_ref: null memory_policy_ref: null artifact_contract_ref: null runtime_policy: execution_strategy: external allowed_downstream_roles: [] review_role: null default_turn_type: work shell_timeout_override: null setup_env_type: null coordination_hints: {} signal_capabilities: [] parallelism_constraints: [] gate_preferences: {} capabilities: [] role_type: worker coordinator_policy: null - id: qa_release_tester name: QA Release Tester responsibility: Validates playability, controls, build health, UI readability, performance risks, release notes, and known-issue reporting with concrete evidence. reports_to: studio_director icon: clipboard can_spawn: [] tools: - shell_exec - file_read - file_write - file_edit - file_search - list_dir - todo_write - todo_read - browser_navigate - browser_snapshot - browser_take_screenshot preferred_external_agent: codex prompt_refs: - 'You are the QA Release Tester. Validate the game like a release gate: run or inspect builds, collect evidence, identify blockers, check controls and UI, and produce a concise ship/no-ship assessment.' skill_refs: [] handoff_template_ref: null memory_policy_ref: null artifact_contract_ref: null runtime_policy: execution_strategy: auto allowed_downstream_roles: [] review_role: null default_turn_type: work shell_timeout_override: null setup_env_type: null coordination_hints: {} signal_capabilities: [] parallelism_constraints: [] gate_preferences: {} capabilities: [] role_type: worker coordinator_policy: null employees: [] escalation_rules: [] runtime_policies: custom: communication: default_mode: dm blocking_default: true meeting_required_for: [] allow_broadcast: true memory: include_role_memory: false include_project_memory: false include_decision_log: true include_artifact_index: true recent_history_lines: 12 handoff: require_structured_handoff: true require_ack: true include_risks: true include_open_questions: true artifact: enforce_contract: false require_artifact_index: true required_kinds: [] review: enable_work_item_gates: false strict_gate_inference: true require_reviewer_role: true allow_human_override: true gate_harness: enabled: true decision_mode: agent_first default_degrade_policy: allow auto_infer_turn_kind: true auto_infer_gate_profile: true max_rework_rounds_per_issue: 2 stagnation_threshold: 2 allow_pass_with_constraints: true enable_delivery_constraints_propagation: true agent_model: '' agent_confidence_threshold: 0.55 fallback_to_rules_on_parse_error: true builtin_blocker_map: workspace_mismatch: rework_same_work_item missing_required_artifact: rework_same_work_item verification_missing: rework_same_work_item dependency_not_ready: rework_same_work_item cross_work_item_conflict: replan external_secret_missing: await_user_decision permission_missing: escalate environment_capability_gap: pass_with_constraints quality_gap: rework_same_work_item goal_env_mismatch: replan unresolved_user_visible_risk: pass_with_constraints turn_kind_overrides: {} gate_profile_overrides: {} parallel: auto_dispatch: true review_gate_enabled: true max_workers: 4 coordination: inference_mode: llm_primary fallback_mode: conservative strict_gate_turn_kinds: - verify - deliver mixed_gate_turn_kinds: - synthesize - review - integration allow_manager_release_for_mixed_only: true allow_custom_signals: true talent_templates: [] teams: [] team_runtime: default_team_id: '' shared_role_session_scope: team allow_shared_role_sessions: true seat_refresh_interval_seconds: 30 metadata: {} installed_packages: [] role_serial_queue_enabled: true metadata: source: org_mode organization_config_file: company_orgs/org_game-development-studio_config.yaml