71 lines
2.5 KiB
TypeScript
71 lines
2.5 KiB
TypeScript
import { useEffect, useRef } from 'react'
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import Phaser from 'phaser'
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import { createGameConfig } from './config'
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import type { GameBridge } from './GameBridge'
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import { BootScene } from './scenes/BootScene'
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import { OfficeScene } from './scenes/OfficeScene'
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interface Props {
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bridge: GameBridge
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}
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export function PhaserGame({ bridge }: Props) {
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const wrapperRef = useRef<HTMLDivElement>(null)
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const containerRef = useRef<HTMLDivElement>(null)
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const gameRef = useRef<Phaser.Game | null>(null)
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useEffect(() => {
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if (!wrapperRef.current || !containerRef.current || gameRef.current) return
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// Measure the wrapper (which has definite CSS dimensions from the grid layout).
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// The inner container div is initially empty so has 0 dimensions.
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const wrapper = wrapperRef.current
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const container = containerRef.current
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// Force container to fill wrapper so clientWidth/Height are non-zero
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container.style.width = `${wrapper.clientWidth}px`
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container.style.height = `${wrapper.clientHeight}px`
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// Safety: never create a 0×0 game
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const w = container.clientWidth || window.innerWidth - 400
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const h = container.clientHeight || window.innerHeight - 48
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if (w < 50 || h < 50) {
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console.warn('[PhaserGame] Container too small:', w, h, '— using fallback size')
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container.style.width = `${window.innerWidth - 400}px`
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container.style.height = `${window.innerHeight - 48}px`
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}
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console.log('[PhaserGame] Creating Phaser game', container.clientWidth, '×', container.clientHeight)
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const config = createGameConfig(container)
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config.scene = [BootScene, OfficeScene]
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const game = new Phaser.Game(config)
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game.registry.set('bridge', bridge)
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gameRef.current = game
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// Keep canvas sized to wrapper on window resize
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const onResize = () => {
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if (!wrapper || !game) return
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container.style.width = `${wrapper.clientWidth}px`
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container.style.height = `${wrapper.clientHeight}px`
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game.scale.resize(wrapper.clientWidth, wrapper.clientHeight)
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}
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window.addEventListener('resize', onResize)
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return () => {
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window.removeEventListener('resize', onResize)
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game.destroy(true)
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gameRef.current = null
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}
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}, [bridge]) // bridge is a stable ref, effect runs once
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return (
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// Wrapper fills the CSS grid cell
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<div ref={wrapperRef} style={{ width: '100%', height: '100%' }}>
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{/* Phaser mounts its canvas inside this div */}
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<div ref={containerRef} />
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</div>
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)
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}
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