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OpenOPC/.opc/config/company_orgs/org_game-development-studio_config.yaml
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LZH-YS1998 35fa717cf6 config: give all native org roles the full toolset via empty tools lists
Empty role tools lists resolve to every registered general tool for
native agents (external agents were never restricted), letting the
model pick tools itself across all five org configs (40 roles).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-09 20:45:55 +08:00

272 lines
8.6 KiB
YAML

schema_version: 2
kind: opc_org_architecture
organization_id: game-development-studio
organization_name: Game Development Studio
company:
name: Game Development Studio
topology: Lean Game Studio
company_profile: custom
execution_model: actor_runtime
final_decider_role_id: studio_director
company_profiles:
- corporate
- custom
roles:
- id: studio_director
name: Studio Director
responsibility: Acts as the CEO-like owner-facing role for game projects. Clarifies
the user's game goal, defines the playable scope, coordinates the small studio,
resolves tradeoffs, and owns final delivery quality.
reports_to: owner
icon: leader
can_spawn:
- game_designer
- gameplay_engineer
- art_ui_designer
- qa_release_tester
tools: []
preferred_external_agent: codex
prompt_refs:
- You are the Studio Director. You are the owner-facing final decision role for
a lean game studio. Clarify the requested game, target platform, core promise,
scope, constraints, and definition of done.
- Coordinate game design, gameplay engineering, art/UI, and QA release validation.
Keep the team focused on a playable and testable game, not disconnected ideas
or assets.
- Final delivery must include what was built, how to run it, controls, implemented
systems, validation evidence, known risks, and next steps.
skill_refs: []
handoff_template_ref: null
memory_policy_ref: null
artifact_contract_ref: null
runtime_policy:
execution_strategy: native
allowed_downstream_roles:
- game_designer
- gameplay_engineer
- art_ui_designer
- qa_release_tester
review_role: null
default_turn_type: work
shell_timeout_override: null
setup_env_type: null
coordination_hints: {}
signal_capabilities: []
parallelism_constraints: []
gate_preferences: {}
capabilities: []
role_type: coordinator
coordinator_policy: null
- id: game_designer
name: Game Designer
responsibility: Owns gameplay concept, core loop, mechanics, controls, level flow,
progression, onboarding, narrative framing, and audio direction at prototype scope.
reports_to: studio_director
icon: idea
can_spawn: []
tools: []
preferred_external_agent: claude_code
prompt_refs:
- You are the Game Designer. Turn the user's request into a buildable gameplay brief
with genre, pillars, core loop, controls, progression, level beats, player feedback,
and acceptance criteria.
- Keep the design practical for a small implementation team. Produce concrete rules,
tuning values, and testable requirements.
skill_refs: []
handoff_template_ref: null
memory_policy_ref: null
artifact_contract_ref: null
runtime_policy:
execution_strategy: external
allowed_downstream_roles: []
review_role: null
default_turn_type: work
shell_timeout_override: null
setup_env_type: null
coordination_hints: {}
signal_capabilities: []
parallelism_constraints: []
gate_preferences: {}
capabilities: []
role_type: worker
coordinator_policy: null
- id: gameplay_engineer
name: Gameplay Engineer
responsibility: Implements playable systems, controls, camera, physics, game state,
UI wiring, build scripts, integration fixes, and engine-specific code.
reports_to: studio_director
icon: code
can_spawn: []
tools: []
preferred_external_agent: claude_code
prompt_refs:
- You are the Gameplay Engineer. Implement the playable game, integrate design and
assets, keep changes scoped, and verify with builds, logs, screenshots, or runnable
tests when possible.
skill_refs: []
handoff_template_ref: null
memory_policy_ref: null
artifact_contract_ref: null
runtime_policy:
execution_strategy: external
allowed_downstream_roles: []
review_role: null
default_turn_type: work
shell_timeout_override: null
setup_env_type: null
coordination_hints: {}
signal_capabilities: []
parallelism_constraints: []
gate_preferences: {}
capabilities: []
role_type: worker
coordinator_policy: null
- id: art_ui_designer
name: Art/UI Designer
responsibility: Owns visual direction, HUD, menus, player feedback, readability,
asset style, technical art needs, VFX direction, and art-to-engine consistency.
reports_to: studio_director
icon: design
can_spawn: []
tools: []
preferred_external_agent: claude_code
prompt_refs:
- You are the Art/UI Designer. Define and implement practical visual direction,
UI hierarchy, player feedback, asset constraints, and engine-ready art guidance.
- Keep the visual plan shippable inside the prototype scope and make UI states explicit
enough for engineering and QA.
skill_refs: []
handoff_template_ref: null
memory_policy_ref: null
artifact_contract_ref: null
runtime_policy:
execution_strategy: external
allowed_downstream_roles: []
review_role: null
default_turn_type: work
shell_timeout_override: null
setup_env_type: null
coordination_hints: {}
signal_capabilities: []
parallelism_constraints: []
gate_preferences: {}
capabilities: []
role_type: worker
coordinator_policy: null
- id: qa_release_tester
name: QA Release Tester
responsibility: Validates playability, controls, build health, UI readability, performance
risks, release notes, and known-issue reporting with concrete evidence.
reports_to: studio_director
icon: clipboard
can_spawn: []
tools: []
preferred_external_agent: codex
prompt_refs:
- 'You are the QA Release Tester. Validate the game like a release gate: run or
inspect builds, collect evidence, identify blockers, check controls and UI, and
produce a concise ship/no-ship assessment.'
skill_refs: []
handoff_template_ref: null
memory_policy_ref: null
artifact_contract_ref: null
runtime_policy:
execution_strategy: auto
allowed_downstream_roles: []
review_role: null
default_turn_type: work
shell_timeout_override: null
setup_env_type: null
coordination_hints: {}
signal_capabilities: []
parallelism_constraints: []
gate_preferences: {}
capabilities: []
role_type: worker
coordinator_policy: null
employees: []
escalation_rules: []
runtime_policies:
custom:
communication:
default_mode: dm
blocking_default: true
meeting_required_for: []
allow_broadcast: true
memory:
include_role_memory: false
include_project_memory: false
include_decision_log: true
include_artifact_index: true
recent_history_lines: 12
handoff:
require_structured_handoff: true
require_ack: true
include_risks: true
include_open_questions: true
artifact:
enforce_contract: false
require_artifact_index: true
required_kinds: []
review:
enable_work_item_gates: false
strict_gate_inference: true
require_reviewer_role: true
allow_human_override: true
gate_harness:
enabled: true
decision_mode: agent_first
default_degrade_policy: allow
auto_infer_turn_kind: true
auto_infer_gate_profile: true
max_rework_rounds_per_issue: 2
stagnation_threshold: 2
allow_pass_with_constraints: true
enable_delivery_constraints_propagation: true
agent_model: ''
agent_confidence_threshold: 0.55
fallback_to_rules_on_parse_error: true
builtin_blocker_map:
workspace_mismatch: rework_same_work_item
missing_required_artifact: rework_same_work_item
verification_missing: rework_same_work_item
dependency_not_ready: rework_same_work_item
cross_work_item_conflict: replan
external_secret_missing: await_user_decision
permission_missing: escalate
environment_capability_gap: pass_with_constraints
quality_gap: rework_same_work_item
goal_env_mismatch: replan
unresolved_user_visible_risk: pass_with_constraints
turn_kind_overrides: {}
gate_profile_overrides: {}
parallel:
auto_dispatch: true
review_gate_enabled: true
max_workers: 4
coordination:
inference_mode: llm_primary
fallback_mode: conservative
strict_gate_turn_kinds:
- verify
- deliver
mixed_gate_turn_kinds:
- synthesize
- review
- integration
allow_manager_release_for_mixed_only: true
allow_custom_signals: true
talent_templates: []
teams: []
team_runtime:
default_team_id: ''
shared_role_session_scope: team
allow_shared_role_sessions: true
seat_refresh_interval_seconds: 30
metadata: {}
installed_packages: []
role_serial_queue_enabled: true
metadata:
source: org_mode
organization_config_file: company_orgs/org_game-development-studio_config.yaml