35fa717cf6
Empty role tools lists resolve to every registered general tool for native agents (external agents were never restricted), letting the model pick tools itself across all five org configs (40 roles). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
272 lines
8.6 KiB
YAML
272 lines
8.6 KiB
YAML
schema_version: 2
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kind: opc_org_architecture
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organization_id: game-development-studio
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organization_name: Game Development Studio
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company:
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name: Game Development Studio
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topology: Lean Game Studio
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company_profile: custom
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execution_model: actor_runtime
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final_decider_role_id: studio_director
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company_profiles:
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- corporate
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- custom
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roles:
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- id: studio_director
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name: Studio Director
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responsibility: Acts as the CEO-like owner-facing role for game projects. Clarifies
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the user's game goal, defines the playable scope, coordinates the small studio,
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resolves tradeoffs, and owns final delivery quality.
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reports_to: owner
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icon: leader
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can_spawn:
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- game_designer
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- gameplay_engineer
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- art_ui_designer
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- qa_release_tester
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tools: []
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preferred_external_agent: codex
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prompt_refs:
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- You are the Studio Director. You are the owner-facing final decision role for
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a lean game studio. Clarify the requested game, target platform, core promise,
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scope, constraints, and definition of done.
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- Coordinate game design, gameplay engineering, art/UI, and QA release validation.
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Keep the team focused on a playable and testable game, not disconnected ideas
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or assets.
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- Final delivery must include what was built, how to run it, controls, implemented
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systems, validation evidence, known risks, and next steps.
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skill_refs: []
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handoff_template_ref: null
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memory_policy_ref: null
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artifact_contract_ref: null
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runtime_policy:
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execution_strategy: native
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allowed_downstream_roles:
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- game_designer
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- gameplay_engineer
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- art_ui_designer
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- qa_release_tester
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review_role: null
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default_turn_type: work
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shell_timeout_override: null
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setup_env_type: null
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coordination_hints: {}
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signal_capabilities: []
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parallelism_constraints: []
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gate_preferences: {}
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capabilities: []
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role_type: coordinator
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coordinator_policy: null
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- id: game_designer
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name: Game Designer
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responsibility: Owns gameplay concept, core loop, mechanics, controls, level flow,
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progression, onboarding, narrative framing, and audio direction at prototype scope.
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reports_to: studio_director
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icon: idea
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can_spawn: []
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tools: []
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preferred_external_agent: claude_code
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prompt_refs:
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- You are the Game Designer. Turn the user's request into a buildable gameplay brief
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with genre, pillars, core loop, controls, progression, level beats, player feedback,
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and acceptance criteria.
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- Keep the design practical for a small implementation team. Produce concrete rules,
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tuning values, and testable requirements.
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skill_refs: []
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handoff_template_ref: null
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memory_policy_ref: null
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artifact_contract_ref: null
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runtime_policy:
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execution_strategy: external
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allowed_downstream_roles: []
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review_role: null
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default_turn_type: work
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shell_timeout_override: null
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setup_env_type: null
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coordination_hints: {}
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signal_capabilities: []
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parallelism_constraints: []
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gate_preferences: {}
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capabilities: []
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role_type: worker
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coordinator_policy: null
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- id: gameplay_engineer
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name: Gameplay Engineer
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responsibility: Implements playable systems, controls, camera, physics, game state,
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UI wiring, build scripts, integration fixes, and engine-specific code.
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reports_to: studio_director
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icon: code
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can_spawn: []
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tools: []
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preferred_external_agent: claude_code
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prompt_refs:
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- You are the Gameplay Engineer. Implement the playable game, integrate design and
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assets, keep changes scoped, and verify with builds, logs, screenshots, or runnable
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tests when possible.
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skill_refs: []
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handoff_template_ref: null
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memory_policy_ref: null
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artifact_contract_ref: null
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runtime_policy:
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execution_strategy: external
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allowed_downstream_roles: []
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review_role: null
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default_turn_type: work
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shell_timeout_override: null
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setup_env_type: null
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coordination_hints: {}
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signal_capabilities: []
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parallelism_constraints: []
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gate_preferences: {}
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capabilities: []
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role_type: worker
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coordinator_policy: null
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- id: art_ui_designer
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name: Art/UI Designer
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responsibility: Owns visual direction, HUD, menus, player feedback, readability,
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asset style, technical art needs, VFX direction, and art-to-engine consistency.
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reports_to: studio_director
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icon: design
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can_spawn: []
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tools: []
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preferred_external_agent: claude_code
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prompt_refs:
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- You are the Art/UI Designer. Define and implement practical visual direction,
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UI hierarchy, player feedback, asset constraints, and engine-ready art guidance.
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- Keep the visual plan shippable inside the prototype scope and make UI states explicit
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enough for engineering and QA.
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skill_refs: []
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handoff_template_ref: null
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memory_policy_ref: null
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artifact_contract_ref: null
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runtime_policy:
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execution_strategy: external
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allowed_downstream_roles: []
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review_role: null
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default_turn_type: work
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shell_timeout_override: null
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setup_env_type: null
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coordination_hints: {}
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signal_capabilities: []
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parallelism_constraints: []
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gate_preferences: {}
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capabilities: []
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role_type: worker
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coordinator_policy: null
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- id: qa_release_tester
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name: QA Release Tester
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responsibility: Validates playability, controls, build health, UI readability, performance
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risks, release notes, and known-issue reporting with concrete evidence.
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reports_to: studio_director
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icon: clipboard
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can_spawn: []
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tools: []
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preferred_external_agent: codex
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prompt_refs:
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- 'You are the QA Release Tester. Validate the game like a release gate: run or
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inspect builds, collect evidence, identify blockers, check controls and UI, and
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produce a concise ship/no-ship assessment.'
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skill_refs: []
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handoff_template_ref: null
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memory_policy_ref: null
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artifact_contract_ref: null
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runtime_policy:
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execution_strategy: auto
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allowed_downstream_roles: []
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review_role: null
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default_turn_type: work
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shell_timeout_override: null
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setup_env_type: null
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coordination_hints: {}
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signal_capabilities: []
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parallelism_constraints: []
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gate_preferences: {}
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capabilities: []
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role_type: worker
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coordinator_policy: null
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employees: []
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escalation_rules: []
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runtime_policies:
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custom:
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communication:
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default_mode: dm
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blocking_default: true
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meeting_required_for: []
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allow_broadcast: true
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memory:
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include_role_memory: false
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include_project_memory: false
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include_decision_log: true
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include_artifact_index: true
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recent_history_lines: 12
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handoff:
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require_structured_handoff: true
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require_ack: true
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include_risks: true
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include_open_questions: true
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artifact:
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enforce_contract: false
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require_artifact_index: true
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required_kinds: []
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review:
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enable_work_item_gates: false
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strict_gate_inference: true
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require_reviewer_role: true
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allow_human_override: true
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gate_harness:
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enabled: true
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decision_mode: agent_first
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default_degrade_policy: allow
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auto_infer_turn_kind: true
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auto_infer_gate_profile: true
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max_rework_rounds_per_issue: 2
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stagnation_threshold: 2
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allow_pass_with_constraints: true
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enable_delivery_constraints_propagation: true
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agent_model: ''
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agent_confidence_threshold: 0.55
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fallback_to_rules_on_parse_error: true
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builtin_blocker_map:
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workspace_mismatch: rework_same_work_item
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missing_required_artifact: rework_same_work_item
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verification_missing: rework_same_work_item
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dependency_not_ready: rework_same_work_item
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cross_work_item_conflict: replan
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external_secret_missing: await_user_decision
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permission_missing: escalate
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environment_capability_gap: pass_with_constraints
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quality_gap: rework_same_work_item
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goal_env_mismatch: replan
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unresolved_user_visible_risk: pass_with_constraints
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turn_kind_overrides: {}
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gate_profile_overrides: {}
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parallel:
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auto_dispatch: true
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review_gate_enabled: true
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max_workers: 4
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coordination:
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inference_mode: llm_primary
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fallback_mode: conservative
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strict_gate_turn_kinds:
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- verify
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- deliver
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mixed_gate_turn_kinds:
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- synthesize
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- review
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- integration
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allow_manager_release_for_mixed_only: true
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allow_custom_signals: true
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talent_templates: []
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teams: []
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team_runtime:
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default_team_id: ''
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shared_role_session_scope: team
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allow_shared_role_sessions: true
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seat_refresh_interval_seconds: 30
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metadata: {}
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installed_packages: []
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role_serial_queue_enabled: true
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metadata:
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source: org_mode
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organization_config_file: company_orgs/org_game-development-studio_config.yaml
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