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Work items whose execution kept dying without a durable verdict (crash mid-dispatch, kill -9, cancel-before-harvest) were re-dispatched forever: every exit path was responsible for remembering to write a terminal phase, and any path that forgot left the card RUNNING and eligible again. Replace that with structural accounting: - claim CAS opens an attempt in the same UPDATE (attempt_seq+1, attempt_settled=false) so no dispatch can start unaccounted (store.py) - transition_work_item becomes the settlement authority: every non-RUNNING transition settles the open attempt in the same write; crashed/interrupted outcomes accumulate streaks, clean outcomes reset them; claim release folds into the same write; settlement still lands when the phase write loses a race (work_item_transition.py) - dispatcher refuses cards over the streak limits (crash>=3, interrupted>=5) in both is_dispatchable and _work_item_is_runnable, and a per-tick reconcile pass back-fills dead attempts as interrupted and terminalizes over-limit cards to FAILED with a visible blocked_reason (dispatch_hold quarantine if even that write fails) (phase.py, company_mode.py) - crash exits now settle: cancellation unwind harvests coroutines that died on a real exception before discarding them, the crashed-item handler releases the claim and settles as crashed with a quarantine fallback, and the timeout path settles as crashed (company_mode.py) Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>