Files
OpenOPC/opc
LZH-YS1998 9aed328d02 fix(company): add dispatch attempt ledger to brake infinite re-dispatch loops (#10)
Work items whose execution kept dying without a durable verdict (crash
mid-dispatch, kill -9, cancel-before-harvest) were re-dispatched forever:
every exit path was responsible for remembering to write a terminal
phase, and any path that forgot left the card RUNNING and eligible again.

Replace that with structural accounting:

- claim CAS opens an attempt in the same UPDATE (attempt_seq+1,
  attempt_settled=false) so no dispatch can start unaccounted (store.py)
- transition_work_item becomes the settlement authority: every
  non-RUNNING transition settles the open attempt in the same write;
  crashed/interrupted outcomes accumulate streaks, clean outcomes reset
  them; claim release folds into the same write; settlement still lands
  when the phase write loses a race (work_item_transition.py)
- dispatcher refuses cards over the streak limits (crash>=3,
  interrupted>=5) in both is_dispatchable and _work_item_is_runnable,
  and a per-tick reconcile pass back-fills dead attempts as interrupted
  and terminalizes over-limit cards to FAILED with a visible
  blocked_reason (dispatch_hold quarantine if even that write fails)
  (phase.py, company_mode.py)
- crash exits now settle: cancellation unwind harvests coroutines that
  died on a real exception before discarding them, the crashed-item
  handler releases the claim and settles as crashed with a quarantine
  fallback, and the timeout path settles as crashed (company_mode.py)

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-21 11:18:12 +08:00
..
2026-07-01 17:56:31 +08:00
2026-07-01 17:56:31 +08:00
2026-07-01 17:56:31 +08:00
2026-07-01 17:56:31 +08:00
2026-07-01 17:56:31 +08:00
2026-07-01 17:56:31 +08:00
2026-07-01 17:56:31 +08:00
2026-07-01 17:56:31 +08:00