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Company-mode UIs became unusably slow once work items and transcripts grew. Three presentation-layer fixes, none touching work progression: - App.tsx: buffer assistant_delta/thinking_delta store writes per task and flush every 80ms instead of once per token; any non-delta event for the same task flushes first so draft/clearDraft ordering is byte-identical. The unconditional per-event setUiTick (whole-app re-render per websocket event) is now a 300ms trailing throttle. - PhaserGame: display:none does not stop requestAnimationFrame, so the office scene kept burning CPU on every other page. The loop now sleeps when the office page is hidden and wakes (with a parent-bounds refresh) on return; bridge writes stay synchronous so no state is lost. - Kanban collab_sync debounce 0.2s -> 1.5s: the broadcaster is a trailing coalescer, so the final board state still always ships; each fire is a full-project snapshot build, which at 5/s dominated backend CPU on large projects. CommsPanel poll 8s -> 30s (comms_state_dirty push already drives freshness) and its interval no longer pins a stale onRefresh closure. Verified: tsc + vite build, App.test.tsx / workItemSessions structural tests, backend suites (company_review_flow incl. debounce push test, kanban_push_runtime, actor_runtime_company_mode, task_mode_contract, work_item_transition — 119 green), and canvas_smoke e2e against a real server with zero console errors. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>