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feat(vom): two channels to deal with canvas
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@@ -73,10 +73,15 @@ CSS-only hover menu looks like from here. It hovers a bounded set of likely trig
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few seconds and touches the live page; once you know which element hides the menu, `bsk hover <ref>`
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is cheaper and more precise.
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When `bsk observe` renders `@eN surface ... [visual-only; ...]`, the ref identifies a rendered
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canvas surface, not an interactable DOM control. Use
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`bsk screenshot --ref @eN --session <id>` to inspect its visible crop. Do not pass a visual surface
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ref to click, fill, hover, or select; those commands intentionally reject screenshot-only refs.
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When `bsk observe` renders
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`@eN surface ... [visual-only; requires=image-understanding; ...]`, the ref identifies rendered
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canvas content that is not represented by the text observation, not an interactable DOM control.
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Keep using any reliable DOM/AX text and controls that appear alongside it. If you can actually
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inspect image output, use `bsk screenshot --ref @eN --session <id>` to obtain the visible crop. If
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you lack multimodal or image-reading capability, do not take a screenshot and pretend to know its
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contents, and never guess coordinates; tell the user that they need to switch to a model with
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image-understanding capability. Do not pass a visual surface ref to click, fill, hover, or select;
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those commands intentionally reject screenshot-only refs.
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Escalate page reading only as needed:
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