Merge origin/main into feat/wait-banner: resolve floats retirement + openTabInBottomPane
This commit is contained in:
+90
-555
@@ -1,8 +1,8 @@
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/**
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* Per-session sidebar state: the panel geometry, the split-pane workbench
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* tree, open tabs, and the explorer expansion set. One state instance per
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* conversation id, persisted to localStorage under `dsh-sidebar:v1:<id>` so
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* a reload restores the exact layout of the session it belongs to — switching
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* Per-session sidebar state: the bottom workbench's split-pane tree, open
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* tabs, and the explorer expansion set. One state instance per conversation
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* id, persisted to localStorage under `dsh-sidebar:v1:<id>` so a reload
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* restores the exact layout of the session it belongs to — switching
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* conversations swaps the whole state (memory + isolation).
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*
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* The split tree is a recursive structure: a leaf holds a tab group, a split
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@@ -10,7 +10,6 @@
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* operations are pure functions over the node, unit-tested in tests/state.spec.ts.
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*/
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import { SIDEBAR_PREFS_DEFAULTS, type SidebarPrefs } from '../prefs-shared.ts'
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import { isNarrowWidth } from './breakpoints.ts'
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/**
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* Tab type identifier. Builtins register their ids (editor / git / terminal
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@@ -64,30 +63,9 @@ export interface SidebarSplit {
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export type SplitNode = SidebarLeaf | SidebarSplit
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/**
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* One free window: a tab dragged out of the workbench onto the conversation
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* area floats in the panel host at viewport coordinates. The tab is OWNED by
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* the window exactly like a pane owns its tabs (moved, not copied); geometry
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* persists with the session so a reload restores the window in place.
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* Stacking order is the array order (last = topmost).
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*/
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export interface FloatWindow {
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id: string
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tab: SidebarTab
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/** Viewport coordinates of the window's top-left corner. */
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x: number
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y: number
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w: number
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h: number
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}
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/** The full per-session state. */
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export interface SidebarState {
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panelOpen: boolean
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width: number
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/** The pane receiving newly opened tabs (last pane the user touched).
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* Pane ids are globally unique across BOTH trees (shared uid counter), so
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* one field resolves into either tree — see {@link treeOf}. */
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/** The pane receiving newly opened tabs (the last pane the user touched). */
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activePane: string | null
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/** Monotonic terminal tab counter (ids survive reloads). */
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nextTerminal: number
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@@ -101,9 +79,7 @@ export interface SidebarState {
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* unhighlighted.
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*/
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revealed: string[]
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/** The right sidebar's split tree (the original workbench). */
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splits: SplitNode
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/** Whether the bottom panel (a second, independent workbench) is open. */
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/** Whether the bottom panel (the plugin's one workbench) is open. */
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bottomOpen: boolean
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/** The bottom panel's height (clamped to the contract range). */
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bottomHeight: number
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@@ -113,11 +89,8 @@ export interface SidebarState {
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* on the bottomPanelAutoTerminal pref); later expansions never do.
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*/
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bottomOpenedOnce: boolean
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/** The bottom panel's own split tree (panes/tabs live only in ONE tree;
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* tabs never cross panels — the two panels only share panel-size drags). */
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/** The bottom workbench's split tree. */
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bottomSplits: SplitNode
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/** Free windows (tabs dragged out onto the conversation area). */
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floats: FloatWindow[]
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/**
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* Live agent-terminal wait state (uuid → the wait the model currently
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* blocks on in `terminal_wait_for`), mirrored from the host's
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@@ -128,24 +101,14 @@ export interface SidebarState {
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agentWaits: Record<string, { needle: string; since: number }>
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}
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export const PANEL_MIN = 280
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export const PANEL_MAX = 640
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export const PANEL_DEFAULT = 400
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export const TAB_MAX_WIDTH = 160
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/** Bottom panel geometry contract (mirrors the width contract; the upper
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* bound is the viewport, enforced by {@link setBottomHeight}). */
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/** Bottom panel geometry contract (the upper bound is the viewport, enforced
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* by {@link setBottomHeight}). */
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export const BOTTOM_MIN = 120
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export const BOTTOM_DEFAULT = 220
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/** Free-window geometry contract: the floor keeps the window usable (a
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* header plus some content), the ceiling is the viewport. */
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export const FLOAT_MIN_W = 320
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export const FLOAT_MIN_H = 200
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/** Geometry a fresh free window starts with: a phone-like portrait ratio
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* (390×780 ≈ 1:2). The creation path additionally caps the size to the
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* viewport (minus a 24px margin), so a short viewport gets a shorter —
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* not overflowing — window instead of an exact ratio. */
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export const FLOAT_DEFAULT_W = 390
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export const FLOAT_DEFAULT_H = 780
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/** The conversation column keeps at least this much height when the bottom
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* workbench claims space (see {@link setBottomHeight}). */
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export const CONVERSATION_MIN = 280
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let nextIdCounter = 0
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/** Unique pane/tab id within one state instance. */
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@@ -163,7 +126,7 @@ export function mintTabId(): string {
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/**
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* The largest numeric suffix across a raw persisted state's counter ids
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* (`pane:N` / `tab:N` / `split:N` / `float:N`). The uid counter is module-global and
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* (`pane:N` / `tab:N` / `split:N`). The uid counter is module-global and
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* resets on every reload, so a split minted AFTER a reload would collide
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* with the persisted ids (a fresh "pane:1" beside the persisted "pane:1");
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* mapLeaf would then visit BOTH leaves and every open would land in both
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@@ -174,7 +137,7 @@ function maxCounterId(parsed: unknown): number {
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let max = 0
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const consider = (id: unknown): void => {
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if (typeof id !== 'string') return
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const match = /^(?:pane|tab|split|float):(\d+)$/.exec(id)
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const match = /^(?:pane|tab|split):(\d+)$/.exec(id)
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if (match !== null) max = Math.max(max, Number(match[1]))
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}
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const walk = (node: unknown): void => {
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@@ -190,76 +153,32 @@ function maxCounterId(parsed: unknown): number {
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for (const child of record.children) walk(child)
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}
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}
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walk((parsed as Record<string, unknown> | null)?.splits)
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walk((parsed as Record<string, unknown> | null)?.bottomSplits)
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// Free windows mint through the same shared counter; their ids must seed it
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// too (a persisted float:N with a lower pane max would collide otherwise).
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const floats = (parsed as Record<string, unknown> | null)?.floats
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if (Array.isArray(floats)) {
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for (const float of floats) {
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if (float !== null && typeof float === 'object') consider((float as Record<string, unknown>).id)
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}
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}
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return max
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}
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/** The default tab a fresh session seeds. */
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export type DefaultSeed = 'editor-home' | 'none'
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/** A fresh default state: one seeded tab in one pane, open per the caller's
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* preference. `width` is the caller's preferred panel width (default
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* PANEL_DEFAULT) and `panelOpen` whether the panel starts expanded (default
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* true); the store seeds new sessions from the user's side card prefs.
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* `seed` picks the seeded tab: 'editor-home' places the EMPTY files window
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* (an editor tab with no path whose tree panel starts open,
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* `meta.treeOpen: true`) — in BOTH editorExplorer modes that window is the
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* file explorer page — and 'none' starts with an empty pane (the store
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* passes it when the user disabled the editor tab type in settings). */
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export function makeDefaultState(width = PANEL_DEFAULT, panelOpen = true, seed: DefaultSeed = 'editor-home'): SidebarState {
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const leaf: SidebarLeaf = { kind: 'leaf', id: uid('pane'), tabs: [], active: null }
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if (seed === 'editor-home') {
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// No path: the editor host renders its empty-state hint and the docked
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// tree panel (treeOpen defaults open for path-less tabs; meta pins it).
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leaf.tabs = [{ id: uid('tab'), type: 'editor', title: 'Files', meta: { treeOpen: true } }]
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leaf.active = leaf.tabs[0]!.id
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}
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// The bottom panel starts closed with an empty pane (its welcome cards
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// offer the openable types on first use).
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/**
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* A fresh default state: one empty pane in the bottom workbench, closed.
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* (The right column belongs to DSH's native Sidebar, so this plugin's own
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* layout has nothing to seed — its welcome cards offer the openable types on
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* first expansion.)
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*/
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export function makeDefaultState(): SidebarState {
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const bottomLeaf: SidebarLeaf = { kind: 'leaf', id: uid('pane'), tabs: [], active: null }
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return {
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panelOpen,
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width,
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activePane: leaf.id,
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activePane: bottomLeaf.id,
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nextTerminal: 1,
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nextBrowser: 1,
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expanded: [],
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revealed: [],
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splits: leaf,
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bottomOpen: false,
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bottomHeight: BOTTOM_DEFAULT,
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bottomOpenedOnce: false,
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bottomSplits: bottomLeaf,
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floats: [],
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agentWaits: {},
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}
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}
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/** Whether a tree node (or any descendant) carries the given pane/split id. */
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function treeHasId(node: SplitNode, id: string): boolean {
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if (node.id === id) return true
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if (node.kind === 'split') return node.children.some(child => treeHasId(child, id))
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return false
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}
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/** Which tree owns a pane/split id: 'bottomSplits' when the id lives in the
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* bottom panel's tree, else 'splits' (the right panel's tree). Ids are
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* globally unique (the shared uid counter), so an id in neither tree falls
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* back to the right tree, where tree operations no-op on a missing node —
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* the pre-bottom-panel behavior. */
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export function treeOf(state: SidebarState, id: string): 'splits' | 'bottomSplits' {
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return treeHasId(state.bottomSplits, id) ? 'bottomSplits' : 'splits'
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}
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/** Walk the tree and apply `visit` to the leaf with the given id. */
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export function mapLeaf(node: SplitNode, paneId: string, visit: (leaf: SidebarLeaf) => void): SplitNode {
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if (node.kind === 'leaf') {
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@@ -284,44 +203,6 @@ export function firstLeaf(node: SplitNode): SidebarLeaf {
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return firstLeaf(node.children[0]!)
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}
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/** Empty every leaf of a tree (the bottom tree after its tabs migrate out). */
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function clearAllTabs(node: SplitNode): SplitNode {
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if (node.kind === 'leaf') return { ...node, tabs: [], active: null }
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return { ...node, children: node.children.map(clearAllTabs) }
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}
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/**
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* Narrow-viewport migration: the bottom panel's tabs are thrown INTO the
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* right sidebar — the "merged display" on mobile is the right panel alone,
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* whose tab strips now carry the bottom tree's tabs (depth-first order,
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* appended to the right tree's FIRST leaf). The bottom tree is emptied (its
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* structure stays — the desktop bottom panel re-renders its welcome cards)
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* and the panel closes. The active pane moves to the right tree's first
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* leaf so every new tab lands in the visible panel.
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*
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* Idempotent: a bottom tree with no tabs and a closed panel returns the
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* same reference. Runs when the viewport enters narrow (see the Sidebar
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* shell); migrating is permanent for the session — the tabs now live in the
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* right tree, exactly like the user "threw them in".
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*/
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export function migrateBottomTabs(state: SidebarState): SidebarState {
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const bottomTabs = allLeaves(state.bottomSplits).flatMap(leaf => leaf.tabs)
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const activeInBottom = state.activePane !== null && treeHasId(state.bottomSplits, state.activePane)
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if (bottomTabs.length === 0 && !state.bottomOpen && !activeInBottom) return state
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const target = firstLeaf(state.splits)
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return {
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...state,
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activePane: target.id,
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bottomOpen: false,
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splits: bottomTabs.length > 0
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? mapLeaf(state.splits, target.id, leaf => {
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leaf.tabs = [...leaf.tabs, ...bottomTabs]
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})
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: state.splits,
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bottomSplits: bottomTabs.length > 0 ? clearAllTabs(state.bottomSplits) : state.bottomSplits,
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}
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}
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/** Find the leaf containing a tab id, if any. */
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export function leafWithTab(node: SplitNode, tabId: string): SidebarLeaf | undefined {
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if (node.kind === 'leaf') {
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@@ -340,22 +221,9 @@ export function allLeaves(node: SplitNode): SidebarLeaf[] {
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return node.children.flatMap(allLeaves)
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}
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/** Whether a tab exists anywhere in a state (either tree, any pane, or any
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* free window — a floating tab is as open as a docked one). */
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/** Whether a tab is open anywhere in the session's workbench. */
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export function tabOpenIn(state: SidebarState, tabId: string): boolean {
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return allLeaves(state.splits).some(leaf => leaf.tabs.some(tab => tab.id === tabId))
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|| allLeaves(state.bottomSplits).some(leaf => leaf.tabs.some(tab => tab.id === tabId))
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|| state.floats.some(float => float.tab.id === tabId)
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}
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/** The free window holding a tab id, if any. */
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export function floatWithTab(state: SidebarState, tabId: string): FloatWindow | undefined {
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return state.floats.find(float => float.tab.id === tabId)
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}
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/** The free window with the given window id, if any. */
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export function floatById(state: SidebarState, floatId: string): FloatWindow | undefined {
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return state.floats.find(float => float.id === floatId)
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return allLeaves(state.bottomSplits).some(leaf => leaf.tabs.some(tab => tab.id === tabId))
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}
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/** Replace a leaf with a split of it plus a fresh empty leaf. */
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@@ -411,9 +279,6 @@ export type DropZone = 'left' | 'right' | 'up' | 'down' | 'center'
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* The VSCode drag gesture: move a tab out of its pane and either merge it
|
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* into the target pane (center) or split the target pane with the tab in a
|
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* fresh leaf (edge). The source pane collapses when it empties.
|
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*
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* The panes may live in DIFFERENT trees (dragging a tab between the two
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* panels): the tab then leaves its own tree and lands in the other one.
|
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*/
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export function moveTabToEdge(
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state: SidebarState,
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@@ -426,38 +291,7 @@ export function moveTabToEdge(
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// Dropped back onto its own pane's center: reorder to the end.
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return moveTab(state, fromPane, tabId, toPane, -1)
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}
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const key = treeOf(state, fromPane)
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const toKey = treeOf(state, toPane)
|
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if (key !== toKey) {
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// Cross-panel drop: remove the tab from its own tree, then merge (center)
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// or split (edge) a pane of the OTHER tree with the tab.
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const source = leafWithTab(state[key], tabId)
|
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if (source === undefined) return state
|
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const tab = source.tabs.find(candidate => candidate.id === tabId)!
|
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let emptied = false
|
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let sourceNode = mapLeaf(state[key], source.id, (leaf) => {
|
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leaf.tabs = leaf.tabs.filter(candidate => candidate.id !== tabId)
|
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if (leaf.active === tabId) leaf.active = leaf.tabs[leaf.tabs.length - 1]?.id ?? null
|
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if (leaf.tabs.length === 0) emptied = true
|
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})
|
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if (emptied) sourceNode = removeLeafAt(sourceNode, source.id)
|
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let targetNode = state[toKey]
|
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let activePane: string
|
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if (zone === 'center') {
|
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targetNode = mapLeaf(targetNode, toPane, (leaf) => {
|
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leaf.tabs = [...leaf.tabs, tab]
|
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leaf.active = tab.id
|
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})
|
||||
activePane = toPane
|
||||
} else {
|
||||
const dir = zone === 'left' || zone === 'right' ? 'row' : 'col'
|
||||
const result = insertLeafAt(targetNode, toPane, dir, tab, zone === 'left' || zone === 'up')
|
||||
targetNode = result.node
|
||||
activePane = result.leafId
|
||||
}
|
||||
return { ...state, [key]: sourceNode, [toKey]: targetNode, activePane }
|
||||
}
|
||||
const node = state[key]
|
||||
const node = state.bottomSplits
|
||||
const source = leafWithTab(node, tabId)
|
||||
if (source === undefined) return state
|
||||
const tab = source.tabs.find(candidate => candidate.id === tabId)!
|
||||
@@ -473,11 +307,11 @@ export function moveTabToEdge(
|
||||
leaf.tabs = [...leaf.tabs, tab]
|
||||
leaf.active = tab.id
|
||||
})
|
||||
return { ...state, [key]: splits, activePane: toPane }
|
||||
return { ...state, bottomSplits: splits, activePane: toPane }
|
||||
}
|
||||
const dir = zone === 'left' || zone === 'right' ? 'row' : 'col'
|
||||
const result = insertLeafAt(splits, toPane, dir, tab, zone === 'left' || zone === 'up')
|
||||
return { ...state, [key]: result.node, activePane: result.leafId }
|
||||
return { ...state, bottomSplits: result.node, activePane: result.leafId }
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -500,7 +334,7 @@ export function removeLeafAt(node: SplitNode, paneId: string): SplitNode {
|
||||
|
||||
/** Close a tab; an emptied leaf is removed (unless it is the only pane). */
|
||||
export function closeTab(state: SidebarState, paneId: string, tabId: string): SidebarState {
|
||||
const key = treeOf(state, paneId)
|
||||
const key = 'bottomSplits'
|
||||
let emptied = false
|
||||
const splits = mapLeaf(state[key], paneId, (leaf) => {
|
||||
leaf.tabs = leaf.tabs.filter(tab => tab.id !== tabId)
|
||||
@@ -512,7 +346,7 @@ export function closeTab(state: SidebarState, paneId: string, tabId: string): Si
|
||||
|
||||
/** Activate a tab in its pane (the pane's own tree). */
|
||||
export function activateTab(state: SidebarState, paneId: string, tabId: string): SidebarState {
|
||||
const key = treeOf(state, paneId)
|
||||
const key = 'bottomSplits'
|
||||
return {
|
||||
...state,
|
||||
activePane: paneId,
|
||||
@@ -550,17 +384,14 @@ export function patchTab(
|
||||
const children = node.children.map(walk)
|
||||
return children === node.children ? node : { ...node, children }
|
||||
}
|
||||
const splits = walk(state.splits)
|
||||
const bottomSplits = walk(state.bottomSplits)
|
||||
const floats = state.floats.map(float => (float.tab.id === tabId ? { ...float, tab: apply(float.tab) } : float))
|
||||
return changed ? { ...state, splits, bottomSplits, floats } : state
|
||||
return changed ? { ...state, bottomSplits } : state
|
||||
}
|
||||
|
||||
/**
|
||||
* Set or clear the pin marker on one open tab (v0.17.0+). A pin marker is
|
||||
* structural metadata (NOT display fields like title/path), so it walks
|
||||
* both split trees AND the free windows exactly like {@link patchTab} —
|
||||
* the tab may live in either tree or float. Passing `null` clears the pin
|
||||
* the workbench's split tree exactly like {@link patchTab}. Passing `null` clears the pin
|
||||
* (the tab stays open in its home session); passing a `{ scope, homeCwd }`
|
||||
* object sets it. An unknown tab id is a strict no-op (same reference
|
||||
* returned) so a stale pin request never churns the state or rewrites
|
||||
@@ -615,54 +446,31 @@ export function setTabPin(
|
||||
if (children.every((child, i) => child === node.children[i])) return node
|
||||
return { ...node, children }
|
||||
}
|
||||
const splits = walk(state.splits)
|
||||
const bottomSplits = walk(state.bottomSplits)
|
||||
const floatIdx = state.floats.findIndex(f => f.tab.id === tabId)
|
||||
const floats = floatIdx < 0 ? state.floats : (() => {
|
||||
const oldFloat = state.floats[floatIdx]!
|
||||
const newTab = apply(oldFloat.tab)
|
||||
if (newTab === oldFloat.tab) return state.floats
|
||||
const next = state.floats.slice()
|
||||
next[floatIdx] = { ...oldFloat, tab: newTab }
|
||||
return next
|
||||
})()
|
||||
return changed ? { ...state, splits, bottomSplits, floats } : state
|
||||
return changed ? { ...state, bottomSplits } : state
|
||||
}
|
||||
|
||||
/**
|
||||
* Land a tab in the active pane (or focus its existing instance by id).
|
||||
* Dedup strategies (single-instance, per-path, per-change) are owned by the
|
||||
* tab descriptor through {@link BetterSidebarService.openTab} / `dedupeKey`;
|
||||
* this reducer only handles the id-based safety net (reconcile and
|
||||
* openDiffTab already check existence before calling) and the landing
|
||||
* itself — the service's dedupe path delegates here after its dedupeKey
|
||||
* check misses.
|
||||
*
|
||||
* The active pane may live in EITHER tree (pane ids are globally unique):
|
||||
* a stale id that survives in neither tree falls back to the right tree's
|
||||
* first pane instead of swallowing the open.
|
||||
* Land a tab in the workbench's first pane — the plugin's own opens (its
|
||||
* bottom-panel + menu, the auto-terminal, and every open when no native
|
||||
* surface is installed): the plugin owns no right column any more (DSH's
|
||||
* native sidebar is the right one), so the bottom workbench is the only tree.
|
||||
* @param state - the session state.
|
||||
* @param tab - the tab to land.
|
||||
* @returns the next state, with the bottom panel open.
|
||||
*/
|
||||
export function openTabInActivePane(state: SidebarState, tab: SidebarTab): SidebarState {
|
||||
let targetId = state.activePane ?? firstLeaf(state.splits).id
|
||||
// A stale activePane (its pane was closed since) must not swallow the
|
||||
// open: fall back to the first pane of the right tree instead of dropping
|
||||
// the tab.
|
||||
if (!allLeaves(state[treeOf(state, targetId)]).some(leaf => leaf.id === targetId)) {
|
||||
targetId = firstLeaf(state.splits).id
|
||||
}
|
||||
const targetKey = treeOf(state, targetId)
|
||||
// Id-based safety net: if a tab with the same id exists, focus it — in a
|
||||
// pane (activate) or in a free window (raise, no panel switch).
|
||||
for (const leaf of allLeaves(state.splits).concat(allLeaves(state.bottomSplits))) {
|
||||
export function openTabInBottomPane(state: SidebarState, tab: SidebarTab): SidebarState {
|
||||
const targetId = firstLeaf(state.bottomSplits).id
|
||||
// Id-based safety net: if a tab with the same id exists, focus it.
|
||||
for (const leaf of allLeaves(state.bottomSplits)) {
|
||||
const existing = leaf.tabs.find(candidate => candidate.id === tab.id)
|
||||
if (existing !== undefined) return activateTab(state, leaf.id, existing.id)
|
||||
}
|
||||
const floated = floatWithTab(state, tab.id)
|
||||
if (floated !== undefined) return raiseFloat(state, floated.id)
|
||||
return {
|
||||
...state,
|
||||
bottomOpen: true,
|
||||
activePane: targetId,
|
||||
[targetKey]: mapLeaf(state[targetKey], targetId, (leaf) => {
|
||||
bottomSplits: mapLeaf(state.bottomSplits, targetId, (leaf) => {
|
||||
leaf.tabs = [...leaf.tabs, tab]
|
||||
leaf.active = tab.id
|
||||
}),
|
||||
@@ -673,8 +481,8 @@ export function openTabInActivePane(state: SidebarState, tab: SidebarTab): Sideb
|
||||
* The panes may live in DIFFERENT trees — dragging a tab between the two
|
||||
* panels removes it from its own tree and lands it in the other one. */
|
||||
export function moveTab(state: SidebarState, fromPane: string, tabId: string, toPane: string, index = -1): SidebarState {
|
||||
const fromKey = treeOf(state, fromPane)
|
||||
const toKey = treeOf(state, toPane)
|
||||
const fromKey = 'bottomSplits'
|
||||
const toKey = 'bottomSplits'
|
||||
if (fromKey !== toKey) {
|
||||
let moved: SidebarTab | undefined
|
||||
let emptied = false
|
||||
@@ -721,8 +529,8 @@ export function moveTab(state: SidebarState, fromPane: string, tabId: string, to
|
||||
|
||||
/** Split the active pane (or the pane containing the active tab). */
|
||||
export function splitPane(state: SidebarState, dir: 'row' | 'col'): SidebarState {
|
||||
const paneId = state.activePane ?? firstLeaf(state.splits).id
|
||||
const key = treeOf(state, paneId)
|
||||
const paneId = state.activePane ?? firstLeaf(state.bottomSplits).id
|
||||
const key = 'bottomSplits'
|
||||
return { ...state, [key]: splitLeafAt(state[key], paneId, dir) }
|
||||
}
|
||||
|
||||
@@ -741,14 +549,14 @@ export function splitPane(state: SidebarState, dir: 'row' | 'col'): SidebarState
|
||||
* @returns the new state, with the diff pane active.
|
||||
*/
|
||||
export function openDiffTab(state: SidebarState, sourcePaneId: string, tab: SidebarTab): SidebarState {
|
||||
const existingLeaf = leafWithTab(state.splits, tab.id)
|
||||
const existingLeaf = leafWithTab(state.bottomSplits, tab.id)
|
||||
if (existingLeaf !== undefined) return activateTab(state, existingLeaf.id, tab.id)
|
||||
const diffLeaf = allLeaves(state.splits).find(leaf => leaf.tabs.some(candidate => candidate.type === 'diff'))
|
||||
const diffLeaf = allLeaves(state.bottomSplits).find(leaf => leaf.tabs.some(candidate => candidate.type === 'diff'))
|
||||
if (diffLeaf !== undefined) {
|
||||
return {
|
||||
...state,
|
||||
activePane: diffLeaf.id,
|
||||
splits: mapLeaf(state.splits, diffLeaf.id, (leaf) => {
|
||||
bottomSplits: mapLeaf(state.bottomSplits, diffLeaf.id, (leaf) => {
|
||||
leaf.tabs = [...leaf.tabs, tab]
|
||||
leaf.active = tab.id
|
||||
}),
|
||||
@@ -757,37 +565,25 @@ export function openDiffTab(state: SidebarState, sourcePaneId: string, tab: Side
|
||||
// First diff: split the source pane, the diff tab in the new LOWER leaf.
|
||||
// (A stale sourcePaneId — its pane closed meanwhile — degrades to the
|
||||
// regular open path instead of dropping the tab into an orphaned leaf.)
|
||||
if (!allLeaves(state.splits).some(leaf => leaf.id === sourcePaneId)) {
|
||||
return openTabInActivePane(state, tab)
|
||||
if (!allLeaves(state.bottomSplits).some(leaf => leaf.id === sourcePaneId)) {
|
||||
return openTabInBottomPane(state, tab)
|
||||
}
|
||||
const result = insertLeafAt(state.splits, sourcePaneId, 'col', tab, false)
|
||||
return { ...state, splits: result.node, activePane: result.leafId }
|
||||
const result = insertLeafAt(state.bottomSplits, sourcePaneId, 'col', tab, false)
|
||||
return { ...state, bottomSplits: result.node, activePane: result.leafId }
|
||||
}
|
||||
|
||||
/** Toggle the panel open/closed (opening restores the previous layout). */
|
||||
export function togglePanel(state: SidebarState): SidebarState {
|
||||
return { ...state, panelOpen: !state.panelOpen }
|
||||
}
|
||||
|
||||
/** Toggle the bottom panel open/closed (independent of the right panel). */
|
||||
/** Expand/collapse the bottom workbench. */
|
||||
export function toggleBottomPanel(state: SidebarState): SidebarState {
|
||||
return { ...state, bottomOpen: !state.bottomOpen }
|
||||
}
|
||||
|
||||
/** Set the panel width (clamped to the contract range; the upper bound is
|
||||
* the viewport so the fullscreen expansion can fill the window). */
|
||||
export function setWidth(state: SidebarState, width: number): SidebarState {
|
||||
const max = typeof window !== 'undefined' ? Math.max(PANEL_MIN, window.innerWidth) : PANEL_MAX
|
||||
return { ...state, width: Math.min(max, Math.max(PANEL_MIN, Math.round(width))) }
|
||||
}
|
||||
|
||||
/** Set the bottom panel height (clamped to the contract range). The upper
|
||||
* bound leaves the center column (the agent output area) at least PANEL_MIN
|
||||
* tall — without the cap the bottom panel could swallow the whole viewport
|
||||
* and squeeze the conversation to zero height. */
|
||||
/** Set the bottom workbench height (clamped to the contract range). The
|
||||
* upper bound leaves the conversation column at least {@link CONVERSATION_MIN}
|
||||
* tall — without the cap the workbench could swallow the whole viewport and
|
||||
* squeeze the conversation to zero height. */
|
||||
export function setBottomHeight(state: SidebarState, height: number): SidebarState {
|
||||
const viewport = typeof window !== 'undefined' ? window.innerHeight : Infinity
|
||||
const max = Math.max(BOTTOM_MIN, viewport - PANEL_MIN)
|
||||
const max = Math.max(BOTTOM_MIN, viewport - CONVERSATION_MIN)
|
||||
return { ...state, bottomHeight: Math.min(max, Math.max(BOTTOM_MIN, Math.round(height))) }
|
||||
}
|
||||
|
||||
@@ -852,147 +648,10 @@ export function resizeSplit(node: SplitNode, splitId: string, index: number, del
|
||||
/** State-level {@link resizeSplit} route: the divider may live in either
|
||||
* tree (split ids are globally unique). */
|
||||
export function resizeSplitIn(state: SidebarState, splitId: string, index: number, delta: number): SidebarState {
|
||||
const key = treeOf(state, splitId)
|
||||
const key = 'bottomSplits'
|
||||
return { ...state, [key]: resizeSplit(state[key], splitId, index, delta) }
|
||||
}
|
||||
|
||||
// ── Free windows ────────────────────────────────────────────────────────────
|
||||
|
||||
/** The viewport size, or Infinity where there is no (usable) window — unit
|
||||
* tests stub partial window objects, and a NaN bound would poison geometry. */
|
||||
function viewportW(): number {
|
||||
return typeof window !== 'undefined' && Number.isFinite(window.innerWidth) ? window.innerWidth : Infinity
|
||||
}
|
||||
|
||||
function viewportH(): number {
|
||||
return typeof window !== 'undefined' && Number.isFinite(window.innerHeight) ? window.innerHeight : Infinity
|
||||
}
|
||||
|
||||
/** Clamp free-window geometry: sizes respect the floor and the viewport, and
|
||||
* the position keeps the whole window inside the viewport. Without a window
|
||||
* (unit tests) only the floor applies — the caller's values pass through. */
|
||||
export function clampFloatGeometry(x: number, y: number, w: number, h: number): Pick<FloatWindow, 'x' | 'y' | 'w' | 'h'> {
|
||||
const vw = viewportW()
|
||||
const vh = viewportH()
|
||||
const width = Math.round(Math.min(Math.max(w, FLOAT_MIN_W), Math.max(FLOAT_MIN_W, vw)))
|
||||
const height = Math.round(Math.min(Math.max(h, FLOAT_MIN_H), Math.max(FLOAT_MIN_H, vh)))
|
||||
return {
|
||||
x: Math.round(Math.min(Math.max(x, 0), Math.max(0, vw - width))),
|
||||
y: Math.round(Math.min(Math.max(y, 0), Math.max(0, vh - height))),
|
||||
w: width,
|
||||
h: height,
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Float a docked tab: remove it from its pane (either tree; an emptied pane
|
||||
* collapses like any move) and append a free window centered on the drop
|
||||
* point, with the default size clamped to the viewport. The stacking order
|
||||
* is the array order, so a fresh window is born topmost. An unknown tab id
|
||||
* (or one already floating) is a strict no-op.
|
||||
*/
|
||||
export function floatTab(state: SidebarState, tabId: string, x: number, y: number): SidebarState {
|
||||
let source: SidebarLeaf | undefined
|
||||
let key: 'splits' | 'bottomSplits' | undefined
|
||||
for (const treeKey of ['splits', 'bottomSplits'] as const) {
|
||||
source = leafWithTab(state[treeKey], tabId)
|
||||
if (source !== undefined) { key = treeKey; break }
|
||||
}
|
||||
if (key === undefined || source === undefined) return state
|
||||
const tab = source.tabs.find(candidate => candidate.id === tabId)!
|
||||
let emptied = false
|
||||
let node = mapLeaf(state[key], source.id, (leaf) => {
|
||||
leaf.tabs = leaf.tabs.filter(candidate => candidate.id !== tabId)
|
||||
if (leaf.active === tabId) leaf.active = leaf.tabs[leaf.tabs.length - 1]?.id ?? null
|
||||
if (leaf.tabs.length === 0) emptied = true
|
||||
})
|
||||
if (emptied) node = removeLeafAt(node, source.id)
|
||||
// Phone-ratio default, capped to the viewport before centering so the
|
||||
// clamped position never leaves the window's bottom past the fold.
|
||||
const vw = viewportW()
|
||||
const vh = viewportH()
|
||||
const width = Math.min(FLOAT_DEFAULT_W, Math.max(FLOAT_MIN_W, vw - 24))
|
||||
const height = Math.min(FLOAT_DEFAULT_H, Math.max(FLOAT_MIN_H, vh - 24))
|
||||
const window = clampFloatGeometry(
|
||||
x - width / 2,
|
||||
y - height / 2,
|
||||
width,
|
||||
height,
|
||||
)
|
||||
const next: SidebarState = {
|
||||
...state,
|
||||
[key]: node,
|
||||
floats: [...state.floats, { id: uid('float'), tab, ...window }],
|
||||
}
|
||||
// The pane the user was working in may have just collapsed with the tab.
|
||||
if (emptied && state.activePane === source.id) next.activePane = firstLeaf(next.splits).id
|
||||
return next
|
||||
}
|
||||
|
||||
/** Move a free window (clamped to the viewport); unknown ids are a no-op. */
|
||||
export function moveFloat(state: SidebarState, floatId: string, x: number, y: number): SidebarState {
|
||||
const float = floatById(state, floatId)
|
||||
if (float === undefined) return state
|
||||
const geo = clampFloatGeometry(x, y, float.w, float.h)
|
||||
if (geo.x === float.x && geo.y === float.y) return state
|
||||
return { ...state, floats: state.floats.map(f => (f.id === floatId ? { ...f, ...geo } : f)) }
|
||||
}
|
||||
|
||||
/** Resize a free window from its SE corner: the top-left corner stays
|
||||
* anchored, sizes clamp to the floor and to the viewport's remaining room. */
|
||||
export function resizeFloat(state: SidebarState, floatId: string, w: number, h: number): SidebarState {
|
||||
const float = floatById(state, floatId)
|
||||
if (float === undefined) return state
|
||||
const vw = viewportW()
|
||||
const vh = viewportH()
|
||||
const width = Math.round(Math.min(Math.max(w, FLOAT_MIN_W), Math.max(FLOAT_MIN_W, vw - float.x)))
|
||||
const height = Math.round(Math.min(Math.max(h, FLOAT_MIN_H), Math.max(FLOAT_MIN_H, vh - float.y)))
|
||||
if (width === float.w && height === float.h) return state
|
||||
return { ...state, floats: state.floats.map(f => (f.id === floatId ? { ...f, w: width, h: height } : f)) }
|
||||
}
|
||||
|
||||
/** Bring a free window to the top (the array's end). Already topmost (or the
|
||||
* only window) returns the same reference — no persist churn on every click. */
|
||||
export function raiseFloat(state: SidebarState, floatId: string): SidebarState {
|
||||
if (state.floats.length < 2) return state
|
||||
const index = state.floats.findIndex(f => f.id === floatId)
|
||||
if (index < 0 || index === state.floats.length - 1) return state
|
||||
const floats = [...state.floats]
|
||||
const [raised] = floats.splice(index, 1)
|
||||
floats.push(raised!)
|
||||
return { ...state, floats }
|
||||
}
|
||||
|
||||
/** Dock a free window back into a pane (center merge): the tab joins the
|
||||
* target pane and activates. `toPane` defaults to the active pane with the
|
||||
* right tree's first leaf as the stale-id fallback (mirrors
|
||||
* {@link openTabInActivePane}). Unknown window ids are a no-op. */
|
||||
export function dockFloat(state: SidebarState, floatId: string, toPane?: string): SidebarState {
|
||||
const float = floatById(state, floatId)
|
||||
if (float === undefined) return state
|
||||
let targetId = toPane ?? state.activePane ?? firstLeaf(state.splits).id
|
||||
if (!allLeaves(state[treeOf(state, targetId)]).some(leaf => leaf.id === targetId)) {
|
||||
targetId = firstLeaf(state.splits).id
|
||||
}
|
||||
const targetKey = treeOf(state, targetId)
|
||||
return {
|
||||
...state,
|
||||
floats: state.floats.filter(f => f.id !== floatId),
|
||||
activePane: targetId,
|
||||
[targetKey]: mapLeaf(state[targetKey], targetId, (leaf) => {
|
||||
leaf.tabs = [...leaf.tabs, float.tab]
|
||||
leaf.active = float.tab.id
|
||||
}),
|
||||
}
|
||||
}
|
||||
|
||||
/** Close the free window holding a tab (the tab closes WITH the window —
|
||||
* the caller fires the descriptor's onClose lifecycle). */
|
||||
export function closeFloatByTab(state: SidebarState, tabId: string): SidebarState {
|
||||
if (!state.floats.some(f => f.tab.id === tabId)) return state
|
||||
return { ...state, floats: state.floats.filter(f => f.tab.id !== tabId) }
|
||||
}
|
||||
|
||||
/** Prefix marking a tab id as an agent-owned terminal (suffix is the uuid). */
|
||||
export const AGENT_TAB_PREFIX = 'agent:'
|
||||
|
||||
@@ -1044,8 +703,7 @@ export function reconcileAgentTerminals(
|
||||
state: SidebarState,
|
||||
agentTerminals: ReadonlyArray<{ uuid: string; title: string; waiting?: { needle: string; since: number } | null }>,
|
||||
): SidebarState {
|
||||
const existingTabs = allLeaves(state.splits).concat(allLeaves(state.bottomSplits)).flatMap(leaf => leaf.tabs)
|
||||
.concat(state.floats.map(float => float.tab))
|
||||
const existingTabs = allLeaves(state.bottomSplits).flatMap(leaf => leaf.tabs)
|
||||
const existingAgentTabs = existingTabs.filter(tab => isAgentTabId(tab.id))
|
||||
const existingUuids = new Set(existingAgentTabs.map(tab => agentUuidOf(tab.id)))
|
||||
const serverUuids = new Set(agentTerminals.map(t => t.uuid))
|
||||
@@ -1069,29 +727,25 @@ export function reconcileAgentTerminals(
|
||||
}
|
||||
if (toAdd.length === 0 && toRemove.length === 0 && sameAgentWaits(state.agentWaits, serverWaits)) return state
|
||||
// Remove tabs whose uuids vanished from the server list (the agent closed
|
||||
// them, or the pty exited and was reaped). Reuse closeTab's leaf cleanup;
|
||||
// a FLOATED agent terminal leaves with its window.
|
||||
let splits = state.splits
|
||||
let floats = state.floats
|
||||
// them, or the pty exited and was reaped). Reuse closeTab's leaf cleanup.
|
||||
let bottomSplits = state.bottomSplits
|
||||
for (const tab of toRemove) {
|
||||
const leaf = leafWithTab(splits, tab.id)
|
||||
const leaf = leafWithTab(bottomSplits, tab.id)
|
||||
if (leaf !== undefined) {
|
||||
splits = closeTab({ ...state, splits }, leaf.id, tab.id).splits
|
||||
}
|
||||
if (floats.some(float => float.tab.id === tab.id)) {
|
||||
floats = floats.filter(float => float.tab.id !== tab.id)
|
||||
bottomSplits = closeTab({ ...state, bottomSplits }, leaf.id, tab.id).bottomSplits
|
||||
}
|
||||
}
|
||||
// Add tabs for new uuids (the agent created a terminal). They land in the
|
||||
// active pane via openTabInActivePane; the next reconcile is a no-op for them.
|
||||
let next: SidebarState = { ...state, splits, floats }
|
||||
// workbench's landing pane via openTabInBottomPane; the next reconcile is a
|
||||
// no-op for them.
|
||||
let next: SidebarState = { ...state, bottomSplits }
|
||||
for (const terminal of toAdd) {
|
||||
const tab: SidebarTab = {
|
||||
id: agentTabId(terminal.uuid),
|
||||
type: 'terminal',
|
||||
title: terminal.title,
|
||||
}
|
||||
next = openTabInActivePane(next, tab)
|
||||
next = openTabInBottomPane(next, tab)
|
||||
}
|
||||
return { ...next, agentWaits: serverWaits }
|
||||
}
|
||||
@@ -1107,37 +761,6 @@ const STORAGE_PREFIX = 'dsh-sidebar:v1'
|
||||
* cache-hit session switches, so a drag in one conversation carries to all
|
||||
* the others (last drag wins).
|
||||
*/
|
||||
const GLOBAL_WIDTH_KEY = 'dsh-sidebar:v1:width'
|
||||
|
||||
/** Clamp one width to the contract and the current viewport (mirror of {@link setWidth}). */
|
||||
function clampWidth(width: number): number {
|
||||
const max = typeof window !== 'undefined' ? Math.max(PANEL_MIN, window.innerWidth) : PANEL_MAX
|
||||
return Math.min(max, Math.max(PANEL_MIN, Math.round(width)))
|
||||
}
|
||||
|
||||
/** Read the cross-session panel width (undefined when never dragged). */
|
||||
function readGlobalWidth(): number | undefined {
|
||||
try {
|
||||
const raw = localStorage.getItem(GLOBAL_WIDTH_KEY)
|
||||
if (raw !== null) {
|
||||
const parsed = Number(raw)
|
||||
if (Number.isFinite(parsed) && parsed > 0) return clampWidth(parsed)
|
||||
}
|
||||
} catch {
|
||||
// Storage unavailable: fall back to the per-session behavior.
|
||||
}
|
||||
return undefined
|
||||
}
|
||||
|
||||
/** Persist the cross-session panel width (best-effort, like the session states). */
|
||||
function writeGlobalWidth(width: number): void {
|
||||
try {
|
||||
localStorage.setItem(GLOBAL_WIDTH_KEY, String(width))
|
||||
} catch {
|
||||
// Storage full or unavailable: layout memory is best-effort.
|
||||
}
|
||||
}
|
||||
|
||||
/** Immutable snapshot handed to React (replaced only on real changes). */
|
||||
export interface SidebarSnapshot {
|
||||
sessionId: string | undefined
|
||||
@@ -1150,13 +773,6 @@ export interface SidebarSnapshot {
|
||||
prefs: SidebarPrefs
|
||||
}
|
||||
|
||||
/** Default panel width for one viewport: the prefs percent of the window,
|
||||
* clamped to the panel floor (a tiny percent must stay usable) and to the
|
||||
* viewport (a large one must never cover the whole window). */
|
||||
export function defaultWidthFor(viewport: number, percent: number): number {
|
||||
return Math.min(viewport, Math.max(PANEL_MIN, Math.round(viewport * percent / 100)))
|
||||
}
|
||||
|
||||
/**
|
||||
* URL escape hatch (#369): loading the app with `?dsh-sidebar-reset` drops
|
||||
* the persisted layout for the session instead of restoring it. When a
|
||||
@@ -1176,21 +792,15 @@ function resetRequested(): boolean {
|
||||
}
|
||||
}
|
||||
|
||||
function loadState(sessionId: string, prefs: SidebarPrefs): SidebarState {
|
||||
function loadState(sessionId: string): SidebarState {
|
||||
const reset = resetRequested()
|
||||
const viewport = typeof window !== 'undefined' ? window.innerWidth : undefined
|
||||
if (reset) {
|
||||
try {
|
||||
localStorage.removeItem(`${STORAGE_PREFIX}:${sessionId}`)
|
||||
localStorage.removeItem(GLOBAL_WIDTH_KEY)
|
||||
} catch {
|
||||
// Storage unavailable: the default layout below is still the escape.
|
||||
}
|
||||
}
|
||||
// The panel width is a cross-session preference: the last dragged width
|
||||
// wins over a session's own persisted value, so switching conversations
|
||||
// keeps the width the user chose anywhere.
|
||||
const globalWidth = reset ? undefined : readGlobalWidth()
|
||||
if (!reset) {
|
||||
try {
|
||||
const raw = localStorage.getItem(`${STORAGE_PREFIX}:${sessionId}`)
|
||||
@@ -1200,38 +810,13 @@ function loadState(sessionId: string, prefs: SidebarPrefs): SidebarState {
|
||||
// sanitize re-ids any duplicates the pre-seeding counter left behind.
|
||||
nextIdCounter = maxCounterId(parsed)
|
||||
const sanitized = sanitizeState(parsed)
|
||||
if (sanitized !== undefined) {
|
||||
const restored = globalWidth === undefined ? sanitized : { ...sanitized, width: globalWidth }
|
||||
// A narrow panel is a full-screen drawer, so every page/session load
|
||||
// starts it closed even when the prior desktop/mobile state persisted
|
||||
// `panelOpen: true`. Preserve the entire restored workbench (panes,
|
||||
// tabs, bottom panel, and free windows); visibility is the sole
|
||||
// viewport-derived override.
|
||||
return viewport !== undefined && isNarrowWidth(viewport) && restored.panelOpen
|
||||
? { ...restored, panelOpen: false }
|
||||
: restored
|
||||
}
|
||||
if (sanitized !== undefined) return sanitized
|
||||
}
|
||||
} catch {
|
||||
// Corrupt or unavailable storage: fall through to the default.
|
||||
}
|
||||
}
|
||||
// New sessions seed from the user's side card prefs: the width is the
|
||||
// chosen percent of the window (clamped to the panel floor and the
|
||||
// viewport so a huge percent can never crush the app shell), the panel
|
||||
// starts open only when the preference says so, and the seed tab is the
|
||||
// empty files window (tree panel open) in BOTH editorExplorer modes — a
|
||||
// disabled editor type seeds nothing. On a NARROW viewport a brand-new
|
||||
// session starts collapsed instead — the panel is a full-screen drawer
|
||||
// there, and auto-opening it on first paint would cover the conversation
|
||||
// before the user asked. Persisted layouts follow the same narrow-load
|
||||
// visibility rule above, while their workbench contents remain intact.
|
||||
const width = globalWidth ?? (viewport === undefined
|
||||
? PANEL_DEFAULT
|
||||
: defaultWidthFor(viewport, prefs.defaultWidthPercent))
|
||||
const openByDefault = prefs.openByDefault && (viewport === undefined || !isNarrowWidth(viewport))
|
||||
const seed: DefaultSeed = prefs.tabsEnabled['editor'] === false ? 'none' : 'editor-home'
|
||||
return makeDefaultState(width, openByDefault, seed)
|
||||
return makeDefaultState()
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -1245,8 +830,6 @@ function loadState(sessionId: string, prefs: SidebarPrefs): SidebarState {
|
||||
export function sanitizeState(parsed: unknown): SidebarState | undefined {
|
||||
if (parsed === null || typeof parsed !== 'object') return undefined
|
||||
const record = parsed as Record<string, unknown>
|
||||
if (typeof record.panelOpen !== 'boolean') return undefined
|
||||
if (typeof record.width !== 'number' || !Number.isFinite(record.width)) return undefined
|
||||
if (typeof record.nextTerminal !== 'number' || !Number.isInteger(record.nextTerminal) || record.nextTerminal < 1) {
|
||||
return undefined
|
||||
}
|
||||
@@ -1258,67 +841,36 @@ export function sanitizeState(parsed: unknown): SidebarState | undefined {
|
||||
: 1
|
||||
if (typeof record.activePane !== 'string' && record.activePane !== null) return undefined
|
||||
if (!Array.isArray(record.expanded) || record.expanded.some(item => typeof item !== 'string')) return undefined
|
||||
// The seen/reid maps are SHARED across both trees: pane/split ids must be
|
||||
// globally unique (the runtime uid counter is shared too), so a duplicate
|
||||
// seen first in the right tree gets a fresh id when it reappears in the
|
||||
// bottom tree.
|
||||
// Pane/split ids must be globally unique (the runtime uid counter is
|
||||
// shared), so a duplicate id gets a fresh one.
|
||||
const seen = new Set<string>()
|
||||
const reid = new Map<string, string>()
|
||||
const restoredSplits = sanitizeNode(record.splits, seen, reid)
|
||||
if (restoredSplits === undefined) return undefined
|
||||
const splits = pruneEmptyPanes(restoredSplits)
|
||||
// Bottom-panel fields arrived in a later build: a missing or malformed
|
||||
// value on an OLDER persisted state defaults (closed / default height /
|
||||
// empty pane) so existing layouts keep loading, like nextBrowser.
|
||||
// Workbench fields arrived in a later build: a missing or malformed value
|
||||
// on an OLDER persisted state defaults (closed / default height / empty
|
||||
// pane) so existing layouts keep loading, like nextBrowser.
|
||||
const bottomOpen = record.bottomOpen === true
|
||||
// Cap the persisted height so the center column (the agent output area)
|
||||
// keeps at least PANEL_MIN tall (a stale full-height bottom panel from an
|
||||
// older build must never squeeze the conversation to zero).
|
||||
// Cap the persisted height so the conversation column (the agent output
|
||||
// area) keeps a usable minimum (a stale full-height panel from an older
|
||||
// build must never squeeze the conversation to zero). The cap is
|
||||
// setBottomHeight's own contract, or a restored height would snap on the
|
||||
// first drag.
|
||||
const maxHeight = typeof window !== 'undefined' ? window.innerHeight : Infinity
|
||||
const bottomCap = Math.max(BOTTOM_MIN, maxHeight - PANEL_MIN)
|
||||
const bottomCap = Math.max(BOTTOM_MIN, maxHeight - CONVERSATION_MIN)
|
||||
const rawHeight = typeof record.bottomHeight === 'number' && Number.isFinite(record.bottomHeight)
|
||||
? record.bottomHeight
|
||||
: BOTTOM_DEFAULT
|
||||
const bottomHeight = Math.min(bottomCap, Math.max(BOTTOM_MIN, Math.round(rawHeight)))
|
||||
const bottomSplits = pruneEmptyPanes(sanitizeNode(record.bottomSplits, seen, reid)
|
||||
?? { kind: 'leaf' as const, id: uid('pane'), tabs: [], active: null })
|
||||
// Free windows arrived with the float feature: a missing field on an older
|
||||
// persisted state defaults to none (like the bottom-panel fields above).
|
||||
// Malformed ENTRIES drop individually — unlike the split trees, where
|
||||
// corruption resets the whole state, a bad window must not cost the user
|
||||
// their whole layout. Geometry clamps into the CURRENT viewport so a stale
|
||||
// off-screen window stays reachable; the window ids join the same
|
||||
// uniqueness set as the pane/split ids (the uid counter mints for both).
|
||||
const floats: FloatWindow[] = []
|
||||
if (Array.isArray(record.floats)) {
|
||||
for (const entry of record.floats) {
|
||||
if (entry === null || typeof entry !== 'object') continue
|
||||
const candidate = entry as Record<string, unknown>
|
||||
if (typeof candidate.id !== 'string' || seen.has(candidate.id)) continue
|
||||
const tab = sanitizePersistedTab(candidate.tab)
|
||||
if (tab === undefined || tab === 'diff') continue
|
||||
if (
|
||||
typeof candidate.x !== 'number' || !Number.isFinite(candidate.x)
|
||||
|| typeof candidate.y !== 'number' || !Number.isFinite(candidate.y)
|
||||
|| typeof candidate.w !== 'number' || !Number.isFinite(candidate.w)
|
||||
|| typeof candidate.h !== 'number' || !Number.isFinite(candidate.h)
|
||||
) continue
|
||||
seen.add(candidate.id)
|
||||
floats.push({ id: candidate.id, tab, ...clampFloatGeometry(candidate.x, candidate.y, candidate.w, candidate.h) })
|
||||
}
|
||||
}
|
||||
const requestedActivePane = typeof record.activePane === 'string'
|
||||
? (reid.get(record.activePane) ?? record.activePane)
|
||||
: null
|
||||
const activePane = requestedActivePane === null
|
||||
? null
|
||||
: treeHasId(splits, requestedActivePane) || treeHasId(bottomSplits, requestedActivePane)
|
||||
: allLeaves(bottomSplits).some(leaf => leaf.id === requestedActivePane)
|
||||
? requestedActivePane
|
||||
: firstLeaf(splits).id
|
||||
const maxWidth = typeof window !== 'undefined' ? window.innerWidth : Infinity
|
||||
: firstLeaf(bottomSplits).id
|
||||
return {
|
||||
panelOpen: record.panelOpen,
|
||||
width: Math.max(PANEL_MIN, Math.min(record.width, maxWidth)),
|
||||
// A stale duplicate pane id may have been re-ided; follow the rename so
|
||||
// new tabs still land in the pane the user was using.
|
||||
activePane,
|
||||
@@ -1326,7 +878,6 @@ export function sanitizeState(parsed: unknown): SidebarState | undefined {
|
||||
nextBrowser,
|
||||
expanded: record.expanded as string[],
|
||||
revealed: [],
|
||||
splits,
|
||||
bottomOpen,
|
||||
bottomHeight,
|
||||
// An older persisted state never expanded the bottom panel (the field
|
||||
@@ -1334,7 +885,6 @@ export function sanitizeState(parsed: unknown): SidebarState | undefined {
|
||||
// auto-terminal exactly once after the upgrade.
|
||||
bottomOpenedOnce: record.bottomOpenedOnce === true,
|
||||
bottomSplits,
|
||||
floats,
|
||||
// The agent wait state is TRANSIENT (like revealed): never restored from
|
||||
// storage — the host's first push after attach repopulates it.
|
||||
agentWaits: {},
|
||||
@@ -1528,20 +1078,13 @@ export class SidebarStore {
|
||||
} else {
|
||||
let state = this.bySession.get(sessionId)
|
||||
if (state === undefined) {
|
||||
state = loadState(sessionId, this.prefs)
|
||||
state = loadState(sessionId)
|
||||
this.bySession.set(sessionId, state)
|
||||
} else {
|
||||
// Cache hit: another session's load/ops may have left the uid
|
||||
// counter below THIS session's persisted ids — re-seed so fresh
|
||||
// pane/split ids can never collide with its tree.
|
||||
nextIdCounter = maxCounterId(state)
|
||||
// The panel width is cross-session: adopt the latest dragged width
|
||||
// (a cached session keeps its own layout otherwise).
|
||||
const globalWidth = readGlobalWidth()
|
||||
if (globalWidth !== undefined && state.width !== globalWidth) {
|
||||
state = { ...state, width: globalWidth }
|
||||
this.bySession.set(sessionId, state)
|
||||
}
|
||||
}
|
||||
this.snapshot = { sessionId, state, prefs: this.prefs }
|
||||
}
|
||||
@@ -1632,7 +1175,7 @@ export class SidebarStore {
|
||||
const counterBefore = nextIdCounter
|
||||
let state = this.bySession.get(sessionId)
|
||||
if (state === undefined) {
|
||||
state = loadState(sessionId, this.prefs)
|
||||
state = loadState(sessionId)
|
||||
this.bySession.set(sessionId, state)
|
||||
} else {
|
||||
// Re-seed the uid counter past THIS session's persisted ids, exactly
|
||||
@@ -1649,14 +1192,6 @@ export class SidebarStore {
|
||||
}
|
||||
|
||||
private schedulePersist(sessionId: string, state: SidebarState): void {
|
||||
// Keep the cross-session width in sync: any width change (drag, fullscreen
|
||||
// toggle) on the ACTIVE session becomes the shared width for every
|
||||
// conversation. A targeted open persists an INACTIVE session (reduceFor)
|
||||
// and must not clobber that global — its width is stale by definition,
|
||||
// so writing it would break "last drag wins".
|
||||
if (sessionId === this.snapshot.sessionId) {
|
||||
writeGlobalWidth(state.width)
|
||||
}
|
||||
// Per-session debounce timers: one session's pending write must never
|
||||
// cancel another's (targeted opens schedule writes for INACTIVE
|
||||
// sessions while the active session may already have one pending —
|
||||
|
||||
Reference in New Issue
Block a user